Lesson 82 - Parsing Create Player Sessions
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@@ -56,10 +56,10 @@ struct FDSGameSession
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FString FleetArn{};
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UPROPERTY()
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double CreationTime{};
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FString CreationTime{};
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UPROPERTY()
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double TerminationTime{};
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FString TerminationTime{};
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UPROPERTY()
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int32 CurrentPlayerSessionCount{};
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@@ -116,7 +116,7 @@ struct FDSPlayerSession
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/** Unix timestamp for when the player session was created */
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UPROPERTY()
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int64 CreationTime{};
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FString CreationTime{};
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UPROPERTY()
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FString DnsName{};
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@@ -152,7 +152,7 @@ struct FDSPlayerSession
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/** Unix timestamp for when the player session was terminated (0 if still active) */
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UPROPERTY()
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int64 TerminationTime{};
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FString TerminationTime{};
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void Dump() const;
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};
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