Files
DedicatedServerCourse/Source/DedicatedServers/DedicatedServers.build.cs

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using UnrealBuildTool;
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using System.IO;
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public class DedicatedServers : ModuleRules
{
public DedicatedServers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
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"OpenSSL",
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});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate",
"SlateCore",
});
// Adds in the plugin for GameLiftServerSDK if it is the server build.
if (Target.Type == TargetType.Server)
{
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PublicDependencyModuleNames.Add("GameLiftServerSDK");
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}
else
{
PublicDefinitions.Add("WITH_GAMELIFT=0");
}
bEnableExceptions = true;
}
}