65 lines
2.1 KiB
C
65 lines
2.1 KiB
C
|
|
/**
|
|||
|
|
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
|||
|
|
* SPDX-License-Identifier: Apache-2.0.
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
#pragma once
|
|||
|
|
#include <aws/gamelift/GameLift_EXPORTS.h>
|
|||
|
|
|
|||
|
|
namespace Aws
|
|||
|
|
{
|
|||
|
|
namespace Utils
|
|||
|
|
{
|
|||
|
|
namespace Json
|
|||
|
|
{
|
|||
|
|
class JsonValue;
|
|||
|
|
class JsonView;
|
|||
|
|
} // namespace Json
|
|||
|
|
} // namespace Utils
|
|||
|
|
namespace GameLift
|
|||
|
|
{
|
|||
|
|
namespace Model
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* <p>Settings for a target-based scaling policy. A target-based policy tracks a
|
|||
|
|
* particular fleet metric specifies a target value for the metric. As player usage
|
|||
|
|
* changes, the policy triggers Amazon GameLift to adjust capacity so that the
|
|||
|
|
* metric returns to the target value. The target configuration specifies settings
|
|||
|
|
* as needed for the target based policy, including the target value.
|
|||
|
|
* </p><p><h3>See Also:</h3> <a
|
|||
|
|
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/TargetConfiguration">AWS
|
|||
|
|
* API Reference</a></p>
|
|||
|
|
*/
|
|||
|
|
class TargetConfiguration
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
AWS_GAMELIFT_API TargetConfiguration();
|
|||
|
|
AWS_GAMELIFT_API TargetConfiguration(Aws::Utils::Json::JsonView jsonValue);
|
|||
|
|
AWS_GAMELIFT_API TargetConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
|
|||
|
|
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const;
|
|||
|
|
|
|||
|
|
|
|||
|
|
///@{
|
|||
|
|
/**
|
|||
|
|
* <p>Desired value to use with a target-based scaling policy. The value must be
|
|||
|
|
* relevant for whatever metric the scaling policy is using. For example, in a
|
|||
|
|
* policy using the metric PercentAvailableGameSessions, the target value should be
|
|||
|
|
* the preferred size of the fleet's buffer (the percent of capacity that should be
|
|||
|
|
* idle and ready for new game sessions).</p>
|
|||
|
|
*/
|
|||
|
|
inline double GetTargetValue() const{ return m_targetValue; }
|
|||
|
|
inline bool TargetValueHasBeenSet() const { return m_targetValueHasBeenSet; }
|
|||
|
|
inline void SetTargetValue(double value) { m_targetValueHasBeenSet = true; m_targetValue = value; }
|
|||
|
|
inline TargetConfiguration& WithTargetValue(double value) { SetTargetValue(value); return *this;}
|
|||
|
|
///@}
|
|||
|
|
private:
|
|||
|
|
|
|||
|
|
double m_targetValue;
|
|||
|
|
bool m_targetValueHasBeenSet = false;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
} // namespace Model
|
|||
|
|
} // namespace GameLift
|
|||
|
|
} // namespace Aws
|