762 lines
108 KiB
XML
762 lines
108 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Invalid|x64">
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<Configuration>Invalid</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Debug|x64">
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<Configuration>Win64_arm64_Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Debug|x64">
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<Configuration>Win64_arm64ec_Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug_Editor|x64">
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<Configuration>Debug_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Debug_Editor|x64">
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<Configuration>Win64_arm64_Debug_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Debug_Editor|x64">
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<Configuration>Win64_arm64ec_Debug_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame|x64">
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<Configuration>DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_DebugGame|x64">
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<Configuration>Win64_arm64_DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_DebugGame|x64">
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<Configuration>Win64_arm64ec_DebugGame</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="DebugGame_Editor|x64">
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<Configuration>DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_DebugGame_Editor|x64">
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<Configuration>Win64_arm64_DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_DebugGame_Editor|x64">
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<Configuration>Win64_arm64ec_DebugGame_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development|x64">
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<Configuration>Development</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Win64_arm64_Development|x64">
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<Configuration>Win64_arm64_Development</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Development|x64">
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<Configuration>Win64_arm64ec_Development</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Development_Editor|x64">
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<Configuration>Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Development_Editor|x64">
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<Configuration>Win64_arm64_Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Development_Editor|x64">
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<Configuration>Win64_arm64ec_Development_Editor</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Test|x64">
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<Configuration>Test</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Test|x64">
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<Configuration>Win64_arm64_Test</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Test|x64">
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<Configuration>Win64_arm64ec_Test</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Shipping|x64">
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<Configuration>Shipping</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64_Shipping|x64">
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<Configuration>Win64_arm64_Shipping</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Win64_arm64ec_Shipping|x64">
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<Configuration>Win64_arm64ec_Shipping</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{FBDC7C67-0480-3140-920C-79ECE8D0E20A}</ProjectGuid>
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<RootNamespace>FPSTemplate</RootNamespace>
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</PropertyGroup>
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<Import Project="UECommon.props" />
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<ImportGroup Label="ExtensionSettings" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<NMakePreprocessorDefinitions>$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<IncludePath>$(IncludePath);..\Build\Win64\FPSTemplateEditor\Inc\ActorPickerMode\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ActorPickerMode\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AdvancedPreviewScene\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AdvancedPreviewScene\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnalyticsET\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnalyticsET\VNI;..\Build\Win64\FPSTemplateEditor\Inc\Analytics\UHT;..\Build\Win64\FPSTemplateEditor\Inc\Analytics\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnimationBlueprintEditor\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnimationBlueprintEditor\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnimationCore\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnimationCore\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnimationDataController\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnimationDataController\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnimationEditMode\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnimationEditMode\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnimationEditor\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnimationEditor\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AnimationWidgets\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AnimationWidgets\VNI;..\Build\Win64\FPSTemplateEditor\Inc\ApplicationCore\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ApplicationCore\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AssetDefinition\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AssetDefinition\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AssetRegistry\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AssetRegistry\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AssetTagsEditor\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AssetTagsEditor\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AssetTools\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AssetTools\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioEditor\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioEditor\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioExtensions\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioExtensions\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioLinkCore\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioLinkCore\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioLinkEngine\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioLinkEngine\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioMixerCore\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioMixerCore\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioMixerXAudio2\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioMixerXAudio2\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioMixer\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioMixer\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AudioPlatformConfiguration\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AudioPlatformConfiguration\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AutomationController\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AutomationController\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AutomationTest\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AutomationTest\VNI;..\Build\Win64\FPSTemplateEditor\Inc\AutoRTFM\UHT;..\Build\Win64\FPSTemplateEditor\Inc\AutoRTFM\VNI;..\Build\Win64\FPSTemplateEditor\Inc\BlueprintGraph\UHT;..\Build\Win64\FPSTemplateEditor\Inc\BlueprintGraph\VNI;..\Build\Win64\FPSTemplateEditor\Inc\ChaosCore\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ChaosCore\VNI;..\Build\Win64\FPSTemplateEditor\Inc\ChaosSolverEngine\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ChaosSolverEngine\VNI;..\Build\Win64\FPSTemplateEditor\Inc\ChaosVDRuntime\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ChaosVDRuntime\VNI;..\Build\Win64\FPSTemplateEditor\Inc\Chaos\UHT;..\Build\Win64\FPSTemplateEditor\Inc\Chaos\VNI;..\Build\Win64\FPSTemplateEditor\Inc\ClassViewer\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ClassViewer\VNI;..\Build\Win64\FPSTemplateEditor\Inc\ClothSysRuntimeIntrfc\UHT;..\Build\Win64\FPSTemplateEditor\Inc\ClothSysRuntimeIntrfc\VNI;..\Build\Win64\FPSTemplateEditor\Inc\CollectionManager\UHT;..\Build\Win64\FPSTemplateEditor\Inc\CollectionManager\VNI;..\Build\Win64\FPSTemplateEditor\Inc\CommonMenuExtensions\UHT;..\Build\Win64\FPSTemplateEditor\Inc\CommonMenuExtensions\VNI;..\Build\Win64\FPSTemplateEditor\Inc\Constraints\UHT;..\Build\Win64\FPSTemplate
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<NMakeForcedIncludes>$(NMakeForcedIncludes)</NMakeForcedIncludes>
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<NMakeAssemblySearchPath>$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
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<AdditionalOptions>/std:c++20 /DSAL_NO_ATTRIBUTE_DECLARATIONS=1 /permissive- /Zc:strictStrings- /Zc:__cplusplus /Zc:inline /Zc:preprocessor</AdditionalOptions>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplate-Win64-Debug.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<NMakeCompile>
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<NMakeCompileFileCommandLine>$(BuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64 -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Debug|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplate-Win64-Debugarm64.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Debug|x64'">
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<NMakeCompile>
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<NMakeCompileFileCommandLine>$(BuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64 -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Debug|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplate-Win64-Debugarm64ec.exe</NMakeOutput>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Debug|x64'">
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<NMakeCompile>
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<NMakeCompileFileCommandLine>$(BuildBatchScript) FPSTemplate Win64 Debug -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=arm64ec -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>$(RebuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>$(CleanBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplateEditor-Win64-Debug.exe</NMakeOutput>
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<LocalDebuggerCommandArguments>FPSTemplateEditor -Project="..\..\FPSTemplate.uproject"</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Editor|x64'">
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<NMakeCompile>
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<NMakeCompileFileCommandLine>$(BuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=x64 -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Debug_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64</NMakeBuildCommandLine>
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||
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<NMakeReBuildCommandLine>$(RebuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64</NMakeReBuildCommandLine>
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||
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<NMakeCleanCommandLine>$(CleanBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64</NMakeCleanCommandLine>
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||
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplateEditor-Win64-Debugarm64.exe</NMakeOutput>
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||
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<LocalDebuggerCommandArguments>FPSTemplateEditor -Project="..\..\FPSTemplate.uproject"</LocalDebuggerCommandArguments>
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||
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Debug_Editor|x64'">
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||
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<NMakeCompile>
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||
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<NMakeCompileFileCommandLine>$(BuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64 -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Debug_Editor|x64'">
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<NMakeBuildCommandLine>$(BuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeBuildCommandLine>
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||
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<NMakeReBuildCommandLine>$(RebuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeReBuildCommandLine>
|
||
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<NMakeCleanCommandLine>$(CleanBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64ec</NMakeCleanCommandLine>
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||
|
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplateEditor-Win64-Debugarm64ec.exe</NMakeOutput>
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||
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<LocalDebuggerCommandArguments>FPSTemplateEditor -Project="..\..\FPSTemplate.uproject"</LocalDebuggerCommandArguments>
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||
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</PropertyGroup>
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||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Debug_Editor|x64'">
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||
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<NMakeCompile>
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||
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<NMakeCompileFileCommandLine>$(BuildBatchScript) -Target="FPSTemplateEditor Win64 Debug -Project=\"$(SolutionDir)FPSTemplate.uproject\"" -Target="ShaderCompileWorker Win64 Development -Project=\"$(SolutionDir)FPSTemplate.uproject\" -Quiet" -WaitMutex -FromMsBuild -architecture=arm64ec -WorkingDir=$(MSBuildProjectDirectory) -Files=$(SelectedFiles)</NMakeCompileFileCommandLine>
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</NMakeCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
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||
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<NMakeBuildCommandLine>$(BuildBatchScript) FPSTemplate Win64 DebugGame -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeBuildCommandLine>
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||
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<NMakeReBuildCommandLine>$(RebuildBatchScript) FPSTemplate Win64 DebugGame -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeReBuildCommandLine>
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||
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<NMakeCleanCommandLine>$(CleanBatchScript) FPSTemplate Win64 DebugGame -Project="$(SolutionDir)FPSTemplate.uproject" -WaitMutex -FromMsBuild -architecture=x64</NMakeCleanCommandLine>
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||
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<NMakeOutput>..\..\Binaries\Win64\FPSTemplate-Win64-DebugGame.exe</NMakeOutput>
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||
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</PropertyGroup>
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||
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||
|
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||
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||
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||
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||
|
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||
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||
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||
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||
|
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||
|
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||
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||
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||
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<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Data\WeaponData.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Elimination\EliminationComponent.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Game\MatchGameState.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Game\ShooterGameModeBase.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Interfaces\PlayerInterface.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Player\MatchPlayerState.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Player\ShooterPlayerController.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\ShooterTypes\ShooterTypes.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Tags\ShooterGameplayTags.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\UI\Elims\ScoreWidget.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\UI\Elims\SpecialElimWidget.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\UI\ShooterAmmoCounter.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\UI\ShooterHUD.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\UI\ShooterReticle.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClCompile Include="..\..\Source\FPSTemplate\Private\Weapon\Weapon.cpp">
|
||
|
|
<AdditionalIncludeDirectories>$(ClCompile_AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||
|
|
<ForcedIncludeFiles>$(ClCompile_ForcedIncludeFiles)</ForcedIncludeFiles>
|
||
|
|
<AdditionalOptions>$(ClCompile_AdditionalOptions)</AdditionalOptions>
|
||
|
|
</ClCompile>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Character\ShooterCharacter.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Character\ShooterHealthComponent.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Combat\CombatComponent.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Data\SpecialElimData.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Data\WeaponData.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Elimination\EliminationComponent.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Game\MatchGameState.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Game\ShooterGameModeBase.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Interfaces\PlayerInterface.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Player\MatchPlayerState.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Player\ShooterPlayerController.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\ShooterTypes\ShooterTypes.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Tags\ShooterGameplayTags.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\UI\Elims\ScoreWidget.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\UI\Elims\SpecialElimWidget.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\UI\ShooterAmmoCounter.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\UI\ShooterHUD.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\UI\ShooterReticle.h"/>
|
||
|
|
<ClInclude Include="..\..\Source\FPSTemplate\Public\Weapon\Weapon.h"/>
|
||
|
|
</ItemGroup>
|
||
|
|
<ItemDefinitionGroup>
|
||
|
|
</ItemDefinitionGroup>
|
||
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||
|
|
<PropertyGroup>
|
||
|
|
<CleanDependsOn> $(CleanDependsOn); </CleanDependsOn>
|
||
|
|
<CppCleanDependsOn></CppCleanDependsOn>
|
||
|
|
</PropertyGroup>
|
||
|
|
<ImportGroup Label="ExtensionTargets">
|
||
|
|
</ImportGroup>
|
||
|
|
</Project>
|