Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/ShaderCompileWorker/Development/TargetMetadata.dat

1 line
326 KiB
Plaintext
Raw Normal View History

2026-01-28 19:08:51 -05:00
<WriteMetadataTargetInfo xmlns="http://schemas.datacontract.org/2004/07/UnrealBuildTool" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"><_x003C_FileToLoadOrderManifest_x003E_k__BackingField xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/><_x003C_FileToManifest_x003E_k__BackingField xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/><_x003C_MergeModules_x003E_k__BackingField>false</_x003C_MergeModules_x003E_k__BackingField><_x003C_ProjectFile_x003E_k__BackingField xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\FPSTemplate_5_4_or_5_5\FPSTemplate.uproject</a:_x003C_FullName_x003E_k__BackingField></_x003C_ProjectFile_x003E_k__BackingField><_x003C_ReceiptFile_x003E_k__BackingField xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\FPSTemplate_5_4_or_5_5\Binaries\Win64\ShaderCompileWorker.target</a:_x003C_FullName_x003E_k__BackingField></_x003C_ReceiptFile_x003E_k__BackingField><_x003C_Receipt_x003E_k__BackingField><AdditionalProperties><ReceiptProperty><Name>SDK</Name><Value>Not Applicable</Value></ReceiptProperty></AdditionalProperties><Architectures><Architectures><UnrealArch><Name i:type="a:string" xmlns="" xmlns:a="http://www.w3.org/2001/XMLSchema">x64</Name></UnrealArch></Architectures></Architectures><BuildPlugins xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/Arrays"/><BuildProducts><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker.exe</a:_x003C_FullName_x003E_k__BackingField></Path><Type>Executable</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker-BuildSettings.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker-AutoRTFM.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker-AutoRTFM.pdb</a:_x003C_FullName_x003E_k__BackingField></Path><Type>SymbolFile</Type></BuildProduct><BuildProduct><Path xmlns:a="http://schemas.datacontract.org/2004/07/EpicGames.Core"><a:_hashCode xmlns:b="http://schemas.datacontract.org/2004/07/System"/><a:_x003C_FullName_x003E_k__BackingField>D:\UE_5_7_1\Engine\Binaries\Win64\ShaderCompileWorker-TraceLog.dll</a:_x003C_FullName_x003E_k__BackingField></Path><Type>DynamicLibrary</Type></BuildProduct><BuildProduct><P