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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/NiagaraShader/Definitions.NiagaraShader.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NiagaraShader
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef NIAGARASHADER_API
#undef NIAGARASHADER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "NiagaraShader"
#define UE_PLUGIN_NAME "Niagara"
#define DERIVEDDATACACHE_API
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API
#define NIAGARA_API
#define NIAGARA_NON_ATTRIBUTED_API
#define MOVIESCENE_API
#define MOVIESCENE_NON_ATTRIBUTED_API
#define TIMEMANAGEMENT_API
#define TIMEMANAGEMENT_NON_ATTRIBUTED_API
#define UNIVERSALOBJECTLOCATOR_API
#define UNIVERSALOBJECTLOCATOR_NON_ATTRIBUTED_API
#define MOVIESCENETRACKS_API
#define MOVIESCENETRACKS_NON_ATTRIBUTED_API
#define CONSTRAINTS_API
#define CONSTRAINTS_NON_ATTRIBUTED_API
#define NIAGARACORE_API
#define NIAGARACORE_NON_ATTRIBUTED_API
#define VECTORVM_API
#define VECTORVM_NON_ATTRIBUTED_API
#define NIAGARASHADER_API
#define NIAGARASHADER_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define NIAGARAVERTEXFACTORIES_API
#define NIAGARAVERTEXFACTORIES_NON_ATTRIBUTED_API