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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/Localization/Definitions.Localization.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Localization
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef LOCALIZATION_API
#undef LOCALIZATION_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Localization"
#define UE_PLUGIN_NAME ""
#define DESKTOPPLATFORM_API
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API
#define SOURCECONTROL_NON_ATTRIBUTED_API
#define DEVELOPERSETTINGS_API
#define DEVELOPERSETTINGS_NON_ATTRIBUTED_API
#define WITH_FREETYPE 0
#define WITH_HARFBUZZ 0
#define SLATECORE_API
#define SLATECORE_NON_ATTRIBUTED_API
#define INPUTCORE_API
#define INPUTCORE_NON_ATTRIBUTED_API
#define JSON_API
#define JSON_NON_ATTRIBUTED_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define WITH_MGPU 1
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define JSONUTILITIES_API
#define JSONUTILITIES_NON_ATTRIBUTED_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define PROJECTS_NON_ATTRIBUTED_API
#define LOCALIZATION_API
#define LOCALIZATION_NON_ATTRIBUTED_API