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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/Landscape/Definitions.Landscape.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Landscape
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef LANDSCAPE_API
#undef LANDSCAPE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "Landscape"
#define UE_PLUGIN_NAME ""
#define MATHCORE_API
#define MATHCORE_NON_ATTRIBUTED_API
#define FOLIAGE_API
#define FOLIAGE_NON_ATTRIBUTED_API
#define DERIVEDDATACACHE_API
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API
#define LANDSCAPE_API
#define LANDSCAPE_NON_ATTRIBUTED_API