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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServerGPF/Development/GameplayDebugger/Definitions.GameplayDebugger.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameplayDebugger
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef GAMEPLAYDEBUGGER_API
#undef GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1
#define UE_MODULE_NAME "GameplayDebugger"
#define UE_PLUGIN_NAME ""
#define DRAWPRIMITIVEDEBUGGER_API
#define DRAWPRIMITIVEDEBUGGER_NON_ATTRIBUTED_API
#define SETTINGS_API
#define SETTINGS_NON_ATTRIBUTED_API
#define GAMEPLAYDEBUGGER_API
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API