40 lines
1.4 KiB
C
40 lines
1.4 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RigVM
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#pragma once
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#include "SharedDefinitions.Engine.Cpp20.h"
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#undef RIGVM_API
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#undef RIGVM_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateServer
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#define UE_MODULE_NAME "RigVM"
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#define UE_PLUGIN_NAME "RigVM"
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#define RIGVM_API
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#define RIGVM_NON_ATTRIBUTED_API
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#define ANIMGRAPHRUNTIME_API
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#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
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#define GEOMETRYCOLLECTIONENGINE_API
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#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
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#define CHAOSSOLVERENGINE_API
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#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
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#define DATAFLOWCORE_API
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#define DATAFLOWCORE_NON_ATTRIBUTED_API
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#define DATAFLOWENGINE_API
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#define DATAFLOWENGINE_NON_ATTRIBUTED_API
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#define DATAFLOWSIMULATION_API
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#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
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#define FIELDSYSTEMENGINE_API
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#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
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#define ISMPOOL_API
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#define ISMPOOL_NON_ATTRIBUTED_API
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#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
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#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
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#define PROJECTS_API
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#define PROJECTS_NON_ATTRIBUTED_API
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