17 lines
1.2 KiB
C++
17 lines
1.2 KiB
C++
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "Runtime/Renderer/Private/RayTracing/RayTracingInstanceCulling.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingInstanceMask.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingLighting.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingMaterialHitShaders.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingMeshDrawCommands.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingPrimaryRays.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingScene.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingShaderBindingTable.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingShadows.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RaytracingSkylight.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp"
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#include "Runtime/Renderer/Private/RayTracing/RayTracingTraversalStatistics.cpp"
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#include "Runtime/Renderer/Private/RectLightTextureManager.cpp"
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#include "Runtime/Renderer/Private/ReflectionEnvironment.cpp"
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#include "Runtime/Renderer/Private/ReflectionEnvironmentCapture.cpp"
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