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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Renderer/LiveCodingInfo.json

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{
"RemapUnityFiles":
{
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"AnisotropyRendering.cpp.obj",
"BasePassRendering.cpp.obj",
"BlueNoise.cpp.obj",
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"DistanceFieldScreenGridLighting.cpp.obj",
"DistanceFieldShadowing.cpp.obj",
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"DynamicShadowMapChannelBindingHelper.cpp.obj",
"EditorPrimitivesRendering.cpp.obj",
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],
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"GenerateConservativeDepthBuffer.cpp.obj",
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"LumenFrontLayerTranslucency.cpp.obj",
"LumenHardwareRayTracingCommon.cpp.obj",
"LumenHardwareRayTracingMaterials.cpp.obj",
"LumenHeightfields.cpp.obj",
"LumenIrradianceFieldGather.cpp.obj",
"LumenMeshCards.cpp.obj",
"LumenMeshSDFCulling.cpp.obj",
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"LumenRadiosity.cpp.obj",
"LumenReflectionHardwareRayTracing.cpp.obj",
"LumenReflections.cpp.obj",
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"LumenReSTIRGather.cpp.obj"
],
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"LumenScreenProbeImportanceSampling.cpp.obj",
"LumenScreenProbeTracing.cpp.obj",
"LumenScreenSpaceBentNormal.cpp.obj",
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"LumenVisualize.cpp.obj",
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"LumenVisualizeRadianceCache.cpp.obj",
"MaterialCacheMeshProcessor.cpp.obj",
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"MaterialCacheShaders.cpp.obj",
"MaterialCacheTagProvider.cpp.obj",
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"MaterialCacheVirtualProducer.cpp.obj",
"MegaLights.cpp.obj"
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"MegaLightsRayTracing.cpp.obj",
"MegaLightsResolve.cpp.obj",
"MegaLightsSampling.cpp.obj",
"MeshDrawCommands.cpp.obj",
"MeshDrawCommandStats.cpp.obj",
"MeshEdgesRendering.cpp.obj",
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"MobileBasePassRendering.cpp.obj",
"MobileDecalRendering.cpp.obj",
"MobileDeferredShadingPass.cpp.obj",
"MobileDistortionPass.cpp.obj",
"MobileFogRendering.cpp.obj",
"MobileLocalLightsBuffer.cpp.obj",
"MobileReflectionEnvironmentCapture.cpp.obj",
"MobileSeparateTranslucencyPass.cpp.obj",
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"MobileSingleLayerWaterRendering.cpp.obj",
"MobileSSR.cpp.obj",
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"NaniteDrawList.cpp.obj",
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"NaniteStreamOut.cpp.obj",
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"NaniteVisualize.cpp.obj",
"TessellationTable.cpp.obj",
"Voxel.cpp.obj",
"OIT.cpp.obj",
"PathTracing.cpp.obj"
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"PhysicsFieldRendering.cpp.obj",
"PlanarReflectionRendering.cpp.obj",
"ACESUtils.cpp.obj",
"AlphaInvert.cpp.obj",
"DebugAlphaChannel.cpp.obj",
"DiaphragmDOF.cpp.obj",
"DiaphragmDOFUtils.cpp.obj",
"LensDistortion.cpp.obj",
"NeuralPostProcess.cpp.obj",
"PostProcessAA.cpp.obj",
"PostProcessAmbientOcclusionMobile.cpp.obj"
],
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"PostProcessBokehDOF.cpp.obj",
"PostProcessBufferInspector.cpp.obj",
"PostProcessCombineLUTs.cpp.obj",
"PostProcessCompositeDebugPrimitives.cpp.obj",
"PostProcessCompositeEditorPrimitives.cpp.obj",
"PostProcessCompositePrimitivesCommon.cpp.obj",
"PostProcessDeviceEncodingOnly.cpp.obj",
"PostProcessDOF.cpp.obj",
"PostProcessDownsample.cpp.obj",
"PostProcessEyeAdaptation.cpp.obj",
"PostProcessFFTBloom.cpp.obj",
"PostProcessGBufferHints.cpp.obj",
"PostProcessHistogram.cpp.obj",
"PostProcessHMD.cpp.obj",
"PostProcessing.cpp.obj"
],
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"PostProcessLocalExposure.cpp.obj",
"PostProcessMaterial.cpp.obj",
"PostProcessMitchellNetravali.cpp.obj",
"PostProcessMobile.cpp.obj",
"PostProcessMotionBlur.cpp.obj",
"PostProcessSelectionOutline.cpp.obj",
"PostProcessStreamingAccuracyLegend.cpp.obj",
"PostProcessSubsurface.cpp.obj",
"PostProcessTestImage.cpp.obj",
"PostProcessTonemap.cpp.obj"
],
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"PostProcessVisualizeBuffer.cpp.obj",
"PostProcessVisualizeCalibrationMaterial.cpp.obj",
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"PostProcessVisualizeHDR.cpp.obj",
"PostProcessVisualizeLevelInstance.cpp.obj",
"PostProcessVisualizeLocalExposure.cpp.obj",
"PostProcessVisualizeNanite.cpp.obj",
"PostProcessVisualizeVirtualTexture.cpp.obj",
"PostProcessWeightedSampleSum.cpp.obj",
"SceneFilterRendering.cpp.obj",
"SubpixelMorphologicalAA.cpp.obj",
"TemporalAA.cpp.obj",
"TemporalSuperResolution.cpp.obj",
"VisualizeMotionVectors.cpp.obj",
"VisualizeShadingModels.cpp.obj",
"VisualizeTemporalUpscaler.cpp.obj"
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"Quantization.cpp.obj",
"RayTracing.cpp.obj",
"RayTracingAmbientOcclusion.cpp.obj",
"RayTracingBarycentrics.cpp.obj",
"RayTracingBasicShaders.cpp.obj",
"RayTracingDebug.cpp.obj",
"RayTracingDecals.cpp.obj",
"RayTracingDynamicGeometryUpdateManager.cpp.obj",
"RayTracingInstance.cpp.obj",
"RayTracingInstanceBufferUtil.cpp.obj"
],
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"RayTracingInstanceMask.cpp.obj",
"RayTracingLighting.cpp.obj",
"RayTracingMaterialHitShaders.cpp.obj",
"RayTracingMeshDrawCommands.cpp.obj",
"RayTracingPrimaryRays.cpp.obj",
"RayTracingScene.cpp.obj",
"RayTracingShaderBindingTable.cpp.obj",
"RayTracingShadows.cpp.obj",
"RaytracingSkylight.cpp.obj",
"RayTracingTranslucency.cpp.obj",
"RayTracingTraversalStatistics.cpp.obj",
"RectLightTextureManager.cpp.obj",
"ReflectionEnvironment.cpp.obj",
"ReflectionEnvironmentCapture.cpp.obj"
],
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"ReflectionEnvironmentRealTimeCapture.cpp.obj",
"Renderer.cpp.obj",
"RendererScene.cpp.obj",
"RendererUtils.cpp.obj"
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"SceneCaptureRendering.cpp.obj",
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"SceneExtensions.cpp.obj",
"SceneHitProxyRendering.cpp.obj",
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"SceneRenderBuilder.cpp.obj"
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"SceneTextureParameters.cpp.obj",
"SceneTextureReductions.cpp.obj",
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"SceneUniformBuffer.cpp.obj",
"SceneViewState.cpp.obj"
],
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"ScreenPass.cpp.obj",
"ScreenSpaceDenoise.cpp.obj"
],
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"ScreenSpaceReflectionTiles.cpp.obj",
"ShaderBaseClasses.cpp.obj",
"ShaderPrint.cpp.obj",
"ShadingEnergyConservation.cpp.obj",
"ShadowDepthRendering.cpp.obj",
"ShadowRendering.cpp.obj"
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"ShadowSetupMobile.cpp.obj",
"FirstPersonSelfShadow.cpp.obj",
"ScreenSpaceShadows.cpp.obj",
"ShadowScene.cpp.obj",
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"SingleLayerWaterRendering.cpp.obj",
"AnimBankTransformProvider.cpp.obj",
"SkinnedMeshDebugView.cpp.obj",
"SkinningSceneExtension.cpp.obj",
"SkinningTransformProvider.cpp.obj",
"SkyAtmosphereRendering.cpp.obj",
"SkyPassRendering.cpp.obj",
"SparseVolumeTextureStreamingVisualize.cpp.obj",
"SparseVolumeTextureViewerComponent.cpp.obj",
"SparseVolumeTextureViewerRendering.cpp.obj",
"SparseVolumeTextureViewerSceneProxy.cpp.obj"
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"ExponentialHeightFogStateStreamImpl.cpp.obj",
"ParticleSystemStateStreamImpl.cpp.obj",
"SkinnedMeshStateStreamImpl.cpp.obj",
"SkyAtmosphereStateStreamImpl.cpp.obj",
"StaticMeshStateStreamImpl.cpp.obj",
"StaticMeshBatch.cpp.obj",
"StochasticLighting.cpp.obj",
"GlintShadingLUTs.cpp.obj",
"Substrate.cpp.obj",
"SubstrateRoughRefraction.cpp.obj",
"SubstrateVisualize.cpp.obj",
"SubsurfaceTiles.cpp.obj",
"SystemTextures.cpp.obj"
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"VirtualTextureTestbed.cpp.obj",
"TranslucentLighting.cpp.obj",
"TranslucentRendering.cpp.obj",
"ContrastAdaptiveImageGenerator.cpp.obj",
"FoveatedImageGenerator.cpp.obj",
"VariableRateShadingImageManager.cpp.obj",
"VelocityRendering.cpp.obj",
"ViewData.cpp.obj",
"ViewDebug.cpp.obj"
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"VirtualShadowMapCacheManager.cpp.obj",
"VirtualShadowMapClipmap.cpp.obj",
"VirtualShadowMapProjection.cpp.obj"
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"VisualizeVolumetricLightmap.cpp.obj",
"VolumeLighting.cpp.obj",
"VolumetricCloudRendering.cpp.obj",
"VolumetricFog.cpp.obj",
"VolumetricFogLightFunction.cpp.obj",
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"TexturePageLocks.cpp.obj",
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"VirtualTextureFeedback.cpp.obj",
"VirtualTextureFeedbackBuffer.cpp.obj",
"VirtualTextureFeedbackResource.cpp.obj",
"VirtualTexturePhysicalSpace.cpp.obj",
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"WideCustomResolveShaders.cpp.obj"
]
}
}