443 lines
14 KiB
JSON
443 lines
14 KiB
JSON
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{
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"RemapUnityFiles":
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{
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"BasePassRendering.cpp.obj",
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"BlueNoise.cpp.obj",
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"CapsuleShadowRendering.cpp.obj",
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"IlluminanceMeter.cpp.obj",
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"LightFunctionRendering.cpp.obj",
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"LightGridInjection.cpp.obj",
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"LightMapDensityRendering.cpp.obj",
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"LightMapHelpers.cpp.obj",
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"LightMapRendering.cpp.obj",
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"LightRendering.cpp.obj"
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"LightSceneInfo.cpp.obj",
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"LightShaftRendering.cpp.obj",
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"LocalFogVolumeRendering.cpp.obj",
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"Lumen.cpp.obj",
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"LumenDiffuseIndirect.cpp.obj",
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"LumenFrontLayerTranslucency.cpp.obj",
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"LumenHardwareRayTracingCommon.cpp.obj",
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"LumenHardwareRayTracingMaterials.cpp.obj",
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"LumenHeightfields.cpp.obj",
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"LumenIrradianceFieldGather.cpp.obj",
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"LumenMeshCards.cpp.obj",
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"LumenMeshSDFCulling.cpp.obj",
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"LumenRadianceCache.cpp.obj"
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],
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"Module.Renderer.10.cpp.obj": [
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"LumenRadianceCacheHardwareRayTracing.cpp.obj",
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"LumenRadiosity.cpp.obj",
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"LumenReflectionHardwareRayTracing.cpp.obj",
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"LumenReflections.cpp.obj",
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"LumenReflectionTracing.cpp.obj",
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"LumenReSTIRGather.cpp.obj"
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],
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"LumenScene.cpp.obj",
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"LumenSceneCardCapture.cpp.obj",
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"LumenSceneGPUDrivenUpdate.cpp.obj",
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"LumenSceneLighting.cpp.obj",
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"LumenScreenSpaceBentNormal.cpp.obj",
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"LumenShortRangeAOHardwareRayTracing.cpp.obj",
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"LumenSurfaceCache.cpp.obj",
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"LumenSurfaceCacheFeedback.cpp.obj",
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"LumenVisualize.cpp.obj",
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"MaterialCacheMeshProcessor.cpp.obj",
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"MegaLightsResolve.cpp.obj",
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"MeshDrawCommands.cpp.obj",
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"MeshDrawCommandStats.cpp.obj",
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"MobileDecalRendering.cpp.obj",
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"MobileDistortionPass.cpp.obj",
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"Nanite.cpp.obj",
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"NaniteEditor.cpp.obj",
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"OIT.cpp.obj",
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"PlanarReflectionRendering.cpp.obj",
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||
|
|
"SceneUniformBuffer.cpp.obj",
|
||
|
|
"SceneViewState.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.27.cpp.obj": [
|
||
|
|
"SceneVisibility.cpp.obj",
|
||
|
|
"ScreenPass.cpp.obj",
|
||
|
|
"ScreenSpaceDenoise.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.28.cpp.obj": [
|
||
|
|
"ScreenSpaceRayTracing.cpp.obj",
|
||
|
|
"ScreenSpaceReflectionTiles.cpp.obj",
|
||
|
|
"ShaderBaseClasses.cpp.obj",
|
||
|
|
"ShaderPrint.cpp.obj",
|
||
|
|
"ShadingEnergyConservation.cpp.obj",
|
||
|
|
"ShadowDepthRendering.cpp.obj",
|
||
|
|
"ShadowRendering.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.29.cpp.obj": [
|
||
|
|
"ShadowSetup.cpp.obj",
|
||
|
|
"ShadowSetupMobile.cpp.obj",
|
||
|
|
"FirstPersonSelfShadow.cpp.obj",
|
||
|
|
"ScreenSpaceShadows.cpp.obj",
|
||
|
|
"ShadowScene.cpp.obj",
|
||
|
|
"ShadowSceneRenderer.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.30.cpp.obj": [
|
||
|
|
"SimpleMeshDrawCommandPass.cpp.obj",
|
||
|
|
"SingleLayerWaterRendering.cpp.obj",
|
||
|
|
"AnimBankTransformProvider.cpp.obj",
|
||
|
|
"SkinnedMeshDebugView.cpp.obj",
|
||
|
|
"SkinningSceneExtension.cpp.obj",
|
||
|
|
"SkinningTransformProvider.cpp.obj",
|
||
|
|
"SkyAtmosphereRendering.cpp.obj",
|
||
|
|
"SkyPassRendering.cpp.obj",
|
||
|
|
"SparseVolumeTextureStreamingVisualize.cpp.obj",
|
||
|
|
"SparseVolumeTextureViewerComponent.cpp.obj",
|
||
|
|
"SparseVolumeTextureViewerRendering.cpp.obj",
|
||
|
|
"SparseVolumeTextureViewerSceneProxy.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.31.cpp.obj": [
|
||
|
|
"SplineMeshSceneResources.cpp.obj",
|
||
|
|
"ExponentialHeightFogStateStreamImpl.cpp.obj",
|
||
|
|
"ParticleSystemStateStreamImpl.cpp.obj",
|
||
|
|
"SkinnedMeshStateStreamImpl.cpp.obj",
|
||
|
|
"SkyAtmosphereStateStreamImpl.cpp.obj",
|
||
|
|
"StaticMeshStateStreamImpl.cpp.obj",
|
||
|
|
"StaticMeshBatch.cpp.obj",
|
||
|
|
"StochasticLighting.cpp.obj",
|
||
|
|
"GlintShadingLUTs.cpp.obj",
|
||
|
|
"Substrate.cpp.obj",
|
||
|
|
"SubstrateRoughRefraction.cpp.obj",
|
||
|
|
"SubstrateVisualize.cpp.obj",
|
||
|
|
"SubsurfaceTiles.cpp.obj",
|
||
|
|
"SystemTextures.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.32.cpp.obj": [
|
||
|
|
"RayTracingTestbed.cpp.obj",
|
||
|
|
"VirtualTextureTestbed.cpp.obj",
|
||
|
|
"TranslucentLighting.cpp.obj",
|
||
|
|
"TranslucentRendering.cpp.obj",
|
||
|
|
"ContrastAdaptiveImageGenerator.cpp.obj",
|
||
|
|
"FoveatedImageGenerator.cpp.obj",
|
||
|
|
"VariableRateShadingImageManager.cpp.obj",
|
||
|
|
"VelocityRendering.cpp.obj",
|
||
|
|
"ViewData.cpp.obj",
|
||
|
|
"ViewDebug.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.33.cpp.obj": [
|
||
|
|
"VirtualShadowMapArray.cpp.obj",
|
||
|
|
"VirtualShadowMapCacheManager.cpp.obj",
|
||
|
|
"VirtualShadowMapClipmap.cpp.obj",
|
||
|
|
"VirtualShadowMapProjection.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.34.cpp.obj": [
|
||
|
|
"VisualizeTexturePresent.cpp.obj",
|
||
|
|
"VisualizeVolumetricLightmap.cpp.obj",
|
||
|
|
"VolumeLighting.cpp.obj",
|
||
|
|
"VolumetricCloudRendering.cpp.obj",
|
||
|
|
"VolumetricFog.cpp.obj",
|
||
|
|
"VolumetricFogLightFunction.cpp.obj",
|
||
|
|
"VolumetricFogVoxelization.cpp.obj",
|
||
|
|
"VolumetricRenderTarget.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.35.cpp.obj": [
|
||
|
|
"AdaptiveVirtualTexture.cpp.obj",
|
||
|
|
"AllocatedVirtualTexture.cpp.obj",
|
||
|
|
"MeshPaintVirtualTextureSceneExtension.cpp.obj",
|
||
|
|
"RuntimeVirtualTextureProducer.cpp.obj",
|
||
|
|
"RuntimeVirtualTextureRender.cpp.obj",
|
||
|
|
"RuntimeVirtualTextureSceneExtension.cpp.obj",
|
||
|
|
"RuntimeVirtualTextureSceneProxy.cpp.obj",
|
||
|
|
"TexturePageLocks.cpp.obj",
|
||
|
|
"TexturePageMap.cpp.obj",
|
||
|
|
"TexturePagePool.cpp.obj",
|
||
|
|
"VirtualTextureAllocator.cpp.obj",
|
||
|
|
"VirtualTextureFeedback.cpp.obj",
|
||
|
|
"VirtualTextureFeedbackBuffer.cpp.obj",
|
||
|
|
"VirtualTextureFeedbackResource.cpp.obj",
|
||
|
|
"VirtualTexturePhysicalSpace.cpp.obj",
|
||
|
|
"VirtualTextureProducer.cpp.obj",
|
||
|
|
"VirtualTextureSpace.cpp.obj",
|
||
|
|
"VirtualTextureSystem.cpp.obj"
|
||
|
|
],
|
||
|
|
"Module.Renderer.36.cpp.obj": [
|
||
|
|
"WaterInfoTextureRendering.cpp.obj",
|
||
|
|
"WideCustomResolveShaders.cpp.obj"
|
||
|
|
]
|
||
|
|
}
|
||
|
|
}
|