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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/RHI/Definitions.RHI.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RHI
#pragma once
#include "SharedDefinitions.Core.Cpp20.h"
#undef RHI_API
#undef RHI_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_MGPU 1
#define UE_MODULE_NAME "RHI"
#define UE_PLUGIN_NAME ""
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define APPLICATIONCORE_NON_ATTRIBUTED_API
#define RHI_API
#define RHI_NON_ATTRIBUTED_API
#define CBOR_API
#define CBOR_NON_ATTRIBUTED_API
#define BUILDSETTINGS_API
#define BUILDSETTINGS_NON_ATTRIBUTED_API
#define PROFILEVISUALIZER_API
#define PROFILEVISUALIZER_NON_ATTRIBUTED_API