Files
DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/NamingTokens/Definitions.NamingTokens.h

20 lines
785 B
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for NamingTokens
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef NAMINGTOKENS_API
#undef NAMINGTOKENS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define UE_MODULE_NAME "NamingTokens"
#define UE_PLUGIN_NAME "NamingTokens"
#define NAMINGTOKENS_API
#define NAMINGTOKENS_NON_ATTRIBUTED_API