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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/FPSTemplate/LiveCodingInfo.json

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{
"RemapUnityFiles":
{
"Module.FPSTemplate.cpp.obj": [
"CombatComponent.gen.cpp.obj",
"EliminationComponent.gen.cpp.obj",
"FPSTemplate.init.gen.cpp.obj",
"MatchGameState.gen.cpp.obj",
"MatchPlayerState.gen.cpp.obj",
"PlayerInterface.gen.cpp.obj",
"ScoreWidget.gen.cpp.obj",
"ShooterAmmoCounter.gen.cpp.obj",
"ShooterCharacter.gen.cpp.obj",
"ShooterGameModeBase.gen.cpp.obj",
"ShooterHealthComponent.gen.cpp.obj",
"ShooterHUD.gen.cpp.obj",
"ShooterPlayerController.gen.cpp.obj",
"ShooterReticle.gen.cpp.obj",
"ShooterTypes.gen.cpp.obj",
"SpecialElimData.gen.cpp.obj",
"SpecialElimWidget.gen.cpp.obj",
"Weapon.gen.cpp.obj",
"WeaponData.gen.cpp.obj",
"FPSTemplate.cpp.obj",
"ShooterCharacter.cpp.obj",
"ShooterHealthComponent.cpp.obj",
"CombatComponent.cpp.obj",
"SpecialElimData.cpp.obj",
"WeaponData.cpp.obj",
"EliminationComponent.cpp.obj",
"MatchGameState.cpp.obj",
"ShooterGameModeBase.cpp.obj",
"PlayerInterface.cpp.obj",
"MatchPlayerState.cpp.obj",
"ShooterPlayerController.cpp.obj",
"ShooterTypes.cpp.obj",
"ShooterGameplayTags.cpp.obj",
"ScoreWidget.cpp.obj",
"SpecialElimWidget.cpp.obj",
"ShooterAmmoCounter.cpp.obj",
"ShooterHUD.cpp.obj",
"ShooterReticle.cpp.obj",
"Weapon.cpp.obj"
]
}
}