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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/ControlRig/Module.ControlRig.4.cpp

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2026-01-28 19:08:51 -05:00
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Collision/RigUnit_WorldCollision.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/ControlRigNodeWorkflow.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control_StaticMesh.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Core/RigUnit_UserData.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugBezier.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugLine.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugLineStrip.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugPrimitives.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_ProfilingBracket.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_VisualDebug.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Converter.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Float.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Quaternion.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Transform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Vector.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_AimConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_ApplyFK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_BlendTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_GetJointTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_TwoBoneIKFK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Drawing/RigUnit_DrawContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_BeginExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Collection.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_DynamicHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Hierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_InteractionExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_InverseExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_IsInteracting.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Item.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Physics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_PrepareForExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_RigModules.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_SequenceExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_AddBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_BoneName.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_Component.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ControlChannel.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ControlChannelFromItem.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_CurveExists.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_FindClosestItem.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlInitialTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlOffset.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetCurveValue.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetInitialBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetRelativeBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetRelativeTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetSpaceTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_Metadata.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_OffsetTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ParentSwitchConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ProjectTransformToNewParent.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_PropagateTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SendEvent.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneInitialTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneRotation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneTranslation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlColor.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlDrivenList.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlOffset.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlVisibility.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetCurveValue.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetSpaceInitialTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetSpaceTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_UnsetCurveValue.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_WorldSpace.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_AimBone.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_CCDIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ChainInfo.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_FABRIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SlideChain.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SphericalPoseReader.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SpringIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TwistBones.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TwoBoneIKSimple.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Modules/RigUnit_ConnectionCandidates.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Modules/RigUnit_ConnectorExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigDispatchFactory.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnit.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnitContext.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Simulation/RigUnit_PointSimulation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Simulation/RigUnit_SpringInterp.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Validation/ControlRigNumericalValidationPass.cpp"