310 lines
18 KiB
C
310 lines
18 KiB
C
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//
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// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/Chaos/PerParticlePBDCollisionConstraint.ispc.generated.dummy_avx512skx.h
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// (Header automatically generated by the ispc compiler.)
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// DO NOT EDIT THIS FILE.
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//
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#pragma once
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#include <stdint.h>
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#if !defined(__cplusplus)
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
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#include <stdbool.h>
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#else
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typedef int bool;
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#endif
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#endif
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#ifdef __cplusplus
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namespace ispc { /* namespace */
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#endif // __cplusplus
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///////////////////////////////////////////////////////////////////////////
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// Vector types with external visibility from ispc code
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///////////////////////////////////////////////////////////////////////////
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#ifndef __ISPC_VECTOR_float4__
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#define __ISPC_VECTOR_float4__
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#ifdef _MSC_VER
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__declspec( align(16) ) struct float4 { float v[4]; };
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#else
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struct float4 { float v[4]; } __attribute__ ((aligned(16)));
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#endif
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#endif
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///////////////////////////////////////////////////////////////////////////
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// Enumerator types with external visibility from ispc code
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///////////////////////////////////////////////////////////////////////////
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#ifndef __ISPC_ENUM_ImplicitObjectType__
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#define __ISPC_ENUM_ImplicitObjectType__
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enum ImplicitObjectType {
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Sphere = 0,
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Box = 1,
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Plane = 2,
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Capsule = 3,
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Transformed = 4,
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Union = 5,
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LevelSet = 6,
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Unknown = 7,
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Convex = 8,
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TaperedCylinder = 9,
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Cylinder = 10,
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TriangleMesh = 11,
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HeightField = 12,
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DEPRECATED_Scaled = 13,
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Triangle = 14,
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UnionClustered = 15,
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TaperedCapsule = 16,
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MLLevelSet = 17,
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SkinnedTriangleMesh = 18,
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WeightedLatticeLevelSetType = 38,
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IsWeightedLattice = 32,
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IsInstanced = 64,
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IsScaled = 128
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};
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#endif
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#ifndef __ISPC_ENUM_FConvexStructureDataIndexType__
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#define __ISPC_ENUM_FConvexStructureDataIndexType__
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enum FConvexStructureDataIndexType {
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EIndexType_None = 0,
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EIndexType_Small = 1,
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EIndexType_Medium = 2,
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EIndexType_Large = 3
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};
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#endif
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifndef __ISPC_STRUCT_FVector4f__
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#define __ISPC_STRUCT_FVector4f__
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struct FVector4f {
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struct float4 V;
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};
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#endif
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#ifndef __ISPC_STRUCT_FVector3f__
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#define __ISPC_STRUCT_FVector3f__
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struct FVector3f {
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float V[3];
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};
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#endif
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#ifndef __ISPC_STRUCT_TArray__
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#define __ISPC_STRUCT_TArray__
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struct TArray {
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uint8_t * Data;
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uint32_t ArrayNum;
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uint32_t ArrayMax;
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};
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#endif
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#ifndef __ISPC_STRUCT_PlanesS__
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#define __ISPC_STRUCT_PlanesS__
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struct PlanesS {
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uint8_t FirstHalfEdgeIndex;
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uint8_t NumHalfEdges;
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};
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#endif
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#ifndef __ISPC_STRUCT_PlanesM__
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#define __ISPC_STRUCT_PlanesM__
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struct PlanesM {
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int16_t FirstHalfEdgeIndex;
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int16_t NumHalfEdges;
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};
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#endif
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#ifndef __ISPC_STRUCT_PlanesL__
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#define __ISPC_STRUCT_PlanesL__
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struct PlanesL {
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int32_t FirstHalfEdgeIndex;
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int32_t NumHalfEdges;
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};
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#endif
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#ifndef __ISPC_STRUCT_HalfEdgesS__
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#define __ISPC_STRUCT_HalfEdgesS__
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struct HalfEdgesS {
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uint8_t PlaneIndex;
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uint8_t VertexIndex;
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uint8_t TwinHalfEdgeIndex;
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};
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#endif
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#ifndef __ISPC_STRUCT_HalfEdgesM__
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#define __ISPC_STRUCT_HalfEdgesM__
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struct HalfEdgesM {
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int16_t PlaneIndex;
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int16_t VertexIndex;
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int16_t TwinHalfEdgeIndex;
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};
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#endif
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#ifndef __ISPC_STRUCT_HalfEdgesL__
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#define __ISPC_STRUCT_HalfEdgesL__
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struct HalfEdgesL {
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int32_t PlaneIndex;
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int32_t VertexIndex;
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int32_t TwinHalfEdgeIndex;
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};
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#endif
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#ifndef __ISPC_STRUCT_VerticesS__
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#define __ISPC_STRUCT_VerticesS__
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struct VerticesS {
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uint8_t FirstHalfEdgeIndex;
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};
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#endif
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#ifndef __ISPC_STRUCT_VerticesM__
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#define __ISPC_STRUCT_VerticesM__
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struct VerticesM {
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int16_t FirstHalfEdgeIndex;
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};
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#endif
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#ifndef __ISPC_STRUCT_VerticesL__
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#define __ISPC_STRUCT_VerticesL__
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struct VerticesL {
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int32_t FirstHalfEdgeIndex;
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};
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#endif
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#ifndef __ISPC_STRUCT_Segment__
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#define __ISPC_STRUCT_Segment__
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struct Segment {
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struct FVector3f Point;
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struct FVector3f Axis;
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float Length;
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};
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#endif
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#ifndef __ISPC_STRUCT_FPlaneConcrete3f__
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#define __ISPC_STRUCT_FPlaneConcrete3f__
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struct FPlaneConcrete3f {
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struct FVector3f MX;
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struct FVector3f MNormal;
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};
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#endif
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#ifndef __ISPC_STRUCT_FConvexStructureData__
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#define __ISPC_STRUCT_FConvexStructureData__
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struct FConvexStructureData {
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struct FConvexStructureDataImp * Data;
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int8_t IndexType;
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};
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#endif
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#ifndef __ISPC_STRUCT_FConvex__
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#define __ISPC_STRUCT_FConvex__
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struct FConvex {
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struct TArray Planes;
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struct TArray Vertices;
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struct FVector3f LocalBoundingBoxMin;
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struct FVector3f LocalBoundingBoxMax;
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struct FConvexStructureData StructureData;
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};
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#endif
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#ifndef __ISPC_STRUCT_FConvexStructureDataImp__
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#define __ISPC_STRUCT_FConvexStructureDataImp__
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struct FConvexStructureDataImp {
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struct TArray Planes;
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struct TArray HalfEdges;
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struct TArray Vertices;
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struct TArray Edges;
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};
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#endif
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#ifndef __ISPC_STRUCT_FTaperedCapsule__
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#define __ISPC_STRUCT_FTaperedCapsule__
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struct FTaperedCapsule {
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struct FVector3f Origin;
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struct FVector3f Axis;
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struct FVector3f OneSidedPlaneNormal;
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float Height;
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float Radius1;
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float Radius2;
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bool bIsOneSided;
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};
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#endif
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#ifndef __ISPC_STRUCT_FTaperedCylinder__
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#define __ISPC_STRUCT_FTaperedCylinder__
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struct FTaperedCylinder {
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struct FPlaneConcrete3f MPlane1;
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struct FPlaneConcrete3f MPlane2;
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float Height;
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float Radius1;
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float Radius2;
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};
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#endif
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///////////////////////////////////////////////////////////////////////////
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// Functions exported from ispc code
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///////////////////////////////////////////////////////////////////////////
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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extern "C" {
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#endif // __cplusplus
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#if defined(__cplusplus)
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extern void ApplyPerParticleBatchCollisionFastFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector3f &CollisionV, const struct FVector3f &CollisionX, const struct FVector3f &CollisionW, const struct FVector4f &CollisionR, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#else
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extern void ApplyPerParticleBatchCollisionFastFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector3f *CollisionV, const struct FVector3f *CollisionX, const struct FVector3f *CollisionW, const struct FVector4f *CollisionR, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#endif // ApplyPerParticleBatchCollisionFastFriction function declaraion
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#if defined(__cplusplus)
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extern void ApplyPerParticleBatchCollisionFastFrictionAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, struct FVector3f * PlanarDataVelocities, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector3f &CollisionV, const struct FVector3f &CollisionX, const struct FVector3f &CollisionW, const struct FVector4f &CollisionR, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#else
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extern void ApplyPerParticleBatchCollisionFastFrictionAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, struct FVector3f * PlanarDataVelocities, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector3f *CollisionV, const struct FVector3f *CollisionX, const struct FVector3f *CollisionW, const struct FVector4f *CollisionR, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#endif // ApplyPerParticleBatchCollisionFastFrictionAndGeneratePlanarConstraints function declaraion
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#if defined(__cplusplus)
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extern void ApplyPerParticleBatchCollisionFastFrictionWithVelocityBones(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const int32_t * BatchVelocityBones, const struct FVector3f &CollisionV, const struct FVector3f &CollisionX, const struct FVector3f &CollisionW, const struct FVector4f &CollisionR, const int32_t * MappedBoneIndices, const int32_t NumMappedBones, const struct FVector3f * ColliderBoneV, const struct FVector3f * ColliderBoneX, const struct FVector3f * ColliderBoneW, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#else
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extern void ApplyPerParticleBatchCollisionFastFrictionWithVelocityBones(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const int32_t * BatchVelocityBones, const struct FVector3f *CollisionV, const struct FVector3f *CollisionX, const struct FVector3f *CollisionW, const struct FVector4f *CollisionR, const int32_t * MappedBoneIndices, const int32_t NumMappedBones, const struct FVector3f * ColliderBoneV, const struct FVector3f * ColliderBoneX, const struct FVector3f * ColliderBoneW, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#endif // ApplyPerParticleBatchCollisionFastFrictionWithVelocityBones function declaraion
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#if defined(__cplusplus)
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extern void ApplyPerParticleBatchCollisionFastFrictionWithVelocityBonesAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, struct FVector3f * PlanarDataVelocities, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const int32_t * BatchVelocityBones, const struct FVector3f &CollisionV, const struct FVector3f &CollisionX, const struct FVector3f &CollisionW, const struct FVector4f &CollisionR, const int32_t * MappedBoneIndices, const int32_t NumMappedBones, const struct FVector3f * ColliderBoneV, const struct FVector3f * ColliderBoneX, const struct FVector3f * ColliderBoneW, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#else
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extern void ApplyPerParticleBatchCollisionFastFrictionWithVelocityBonesAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, struct FVector3f * PlanarDataVelocities, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const int32_t * BatchVelocityBones, const struct FVector3f *CollisionV, const struct FVector3f *CollisionX, const struct FVector3f *CollisionW, const struct FVector4f *CollisionR, const int32_t * MappedBoneIndices, const int32_t NumMappedBones, const struct FVector3f * ColliderBoneV, const struct FVector3f * ColliderBoneX, const struct FVector3f * ColliderBoneW, const float PerGroupFriction, const float PerGroupThickness, const float Dt, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#endif // ApplyPerParticleBatchCollisionFastFrictionWithVelocityBonesAndGeneratePlanarConstraints function declaraion
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#if defined(__cplusplus)
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extern void ApplyPerParticleBatchCollisionNoFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector4f &CollisionR, const float PerGroupThickness, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#else
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extern void ApplyPerParticleBatchCollisionNoFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector4f *CollisionR, const float PerGroupThickness, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#endif // ApplyPerParticleBatchCollisionNoFriction function declaraion
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#if defined(__cplusplus)
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extern void ApplyPerParticleBatchCollisionNoFrictionAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector4f &CollisionR, const float PerGroupThickness, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#else
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extern void ApplyPerParticleBatchCollisionNoFrictionAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, const struct FVector3f * ParticlesX, const float * BatchPhis, const struct FVector3f * BatchNormals, const struct FVector4f *CollisionR, const float PerGroupThickness, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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#endif // ApplyPerParticleBatchCollisionNoFrictionAndGeneratePlanarConstraints function declaraion
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extern void ApplyPerParticleCollisionFastFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * CollisionV, const struct FVector3f * CollisionX, const struct FVector3f * CollisionW, const struct FVector4f * CollisionR, const uint32_t DynamicGroupId, const uint32_t * KinematicGroupIds, const float PerGroupFriction, const float PerGroupThickness, const uint8_t * CollisionParticles, const uint8_t * Geometry, const int32_t SizeofFImplicitObject, const int32_t OffsetofGeometryType, const int32_t OffsetOfMargin, const float Dt, const int32_t InnerOffset, const int32_t InnerRange, const int32_t OuterOffset, const int32_t OuterRange);
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extern void ApplyPerParticleCollisionNoFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * CollisionV, const struct FVector3f * CollisionX, const struct FVector3f * CollisionW, const struct FVector4f * CollisionR, const uint32_t DynamicGroupId, const uint32_t * KinematicGroupIds, const float PerGroupThickness, const uint8_t * CollisionParticles, const uint8_t * Geometry, const int32_t SizeofFImplicitObject, const int32_t OffsetofGeometryType, const int32_t OffsetOfMargin, const float Dt, const int32_t InnerOffset, const int32_t InnerRange, const int32_t OuterOffset, const int32_t OuterRange);
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extern void ApplyPerParticleSimpleCollisionFastFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * CollisionV, const struct FVector3f * CollisionX, const struct FVector3f * CollisionW, const struct FVector4f * CollisionR, const float PerGroupFriction, const float PerGroupThickness, const uint8_t * CollisionParticlesRange, const uint8_t * Geometry, const int32_t SizeofFImplicitObject, const int32_t OffsetofGeometryType, const int32_t OffsetOfMargin, const float Dt, const int32_t InnerCollisionCount, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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extern void ApplyPerParticleSimpleCollisionFastFrictionAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, struct FVector3f * PlanarDataVelocities, const struct FVector3f * ParticlesX, const struct FVector3f * CollisionV, const struct FVector3f * CollisionX, const struct FVector3f * CollisionW, const struct FVector4f * CollisionR, const float PerGroupFriction, const float PerGroupThickness, const uint8_t * CollisionParticlesRange, const uint8_t * Geometry, const int32_t SizeofFImplicitObject, const int32_t OffsetofGeometryType, const int32_t OffsetOfMargin, const float Dt, const int32_t InnerCollisionCount, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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extern void ApplyPerParticleSimpleCollisionNoFriction(struct FVector4f * ParticlesPandInvM, const struct FVector3f * ParticlesX, const struct FVector3f * CollisionX, const struct FVector4f * CollisionR, const float PerGroupThickness, const uint8_t * CollisionParticlesRange, const uint8_t * Geometry, const int32_t SizeofFImplicitObject, const int32_t OffsetofGeometryType, const int32_t OffsetOfMargin, const int32_t InnerCollisionCount, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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extern void ApplyPerParticleSimpleCollisionNoFrictionAndGeneratePlanarConstraints(struct FVector4f * ParticlesPandInvM, bool * HasPlanarData, struct FVector3f * PlanarDataPositions, struct FVector3f * PlanarDataNormals, const struct FVector3f * ParticlesX, const struct FVector3f * CollisionX, const struct FVector4f * CollisionR, const float PerGroupThickness, const uint8_t * CollisionParticlesRange, const uint8_t * Geometry, const int32_t SizeofFImplicitObject, const int32_t OffsetofGeometryType, const int32_t OffsetOfMargin, const int32_t InnerCollisionCount, const int32_t OuterParticleBatchBegin, const int32_t OuterParticleBatchEnd);
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extern int32_t ExportHack_PerParticlePBDCollisionConstraintStructs(enum ImplicitObjectType Type, struct TArray * Array, struct PlanesS * _PlanesS, struct PlanesM * _PlanesM, struct PlanesL * _PlanesL, struct HalfEdgesS * _HalfEdgesS, struct HalfEdgesM * _HalfEdgesM, struct HalfEdgesL * _HalfEdgesL, struct VerticesS * _VerticesS, struct VerticesM * _VerticesM, struct VerticesL * _VerticesL, struct Segment * _Segment, struct FPlaneConcrete3f * _Plane3f, enum FConvexStructureDataIndexType IndexType, struct FConvex * _FConvex, struct FTaperedCapsule * _TaperedCapsule, struct FTaperedCylinder * _TaperedCylinder);
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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} /* end extern C */
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#endif // __cplusplus
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#ifdef __cplusplus
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} /* namespace */
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#endif // __cplusplus
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