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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateServer/Development/AIModule/Definitions.AIModule.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIModule
#pragma once
#include "SharedDefinitions.Engine.Cpp20.h"
#undef AIMODULE_API
#undef AIMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateServer
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define UE_MODULE_NAME "AIModule"
#define UE_PLUGIN_NAME ""
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVMESH_API
#define NAVMESH_NON_ATTRIBUTED_API
#define GAMEPLAYDEBUGGER_API
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API
#define AIMODULE_API
#define AIMODULE_NON_ATTRIBUTED_API
#define GAMEPLAYTASKS_API
#define GAMEPLAYTASKS_NON_ATTRIBUTED_API
#define NAVIGATIONSYSTEM_API
#define NAVIGATIONSYSTEM_NON_ATTRIBUTED_API
#define GEOMETRYCOLLECTIONENGINE_API
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define CHAOSSOLVERENGINE_API
#define CHAOSSOLVERENGINE_NON_ATTRIBUTED_API
#define DATAFLOWCORE_API
#define DATAFLOWCORE_NON_ATTRIBUTED_API
#define DATAFLOWENGINE_API
#define DATAFLOWENGINE_NON_ATTRIBUTED_API
#define DATAFLOWSIMULATION_API
#define DATAFLOWSIMULATION_NON_ATTRIBUTED_API
#define FIELDSYSTEMENGINE_API
#define FIELDSYSTEMENGINE_NON_ATTRIBUTED_API
#define ISMPOOL_API
#define ISMPOOL_NON_ATTRIBUTED_API