31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RHI
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#pragma once
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#include "SharedDefinitions.Core.Cpp20.h"
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#undef RHI_API
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#undef RHI_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define WITH_MGPU 1
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#define RHI_WANT_RESOURCE_INFO 1
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#define UE_MODULE_NAME "RHI"
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#define UE_PLUGIN_NAME ""
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#define UE_WINDOWS_USING_UIA 1
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#define APPLICATIONCORE_API DLLIMPORT
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#define APPLICATIONCORE_NON_ATTRIBUTED_API DLLIMPORT
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#define RHI_API DLLEXPORT
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#define RHI_NON_ATTRIBUTED_API DLLEXPORT
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#define CBOR_API DLLIMPORT
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#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
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#define BUILDSETTINGS_API DLLIMPORT
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#define BUILDSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
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#define PROFILEVISUALIZER_API DLLIMPORT
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#define PROFILEVISUALIZER_NON_ATTRIBUTED_API DLLIMPORT
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