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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/ProjectLauncher/Definitions.ProjectLauncher.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ProjectLauncher
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef PROJECTLAUNCHER_API
#undef PROJECTLAUNCHER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "ProjectLauncher"
#define UE_PLUGIN_NAME "ProjectLauncher"
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define TARGETDEVICESERVICES_API DLLIMPORT
#define TARGETDEVICESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define ZEN_API DLLIMPORT
#define ZEN_NON_ATTRIBUTED_API DLLIMPORT
#define PROJECTLAUNCHER_API DLLEXPORT
#define PROJECTLAUNCHER_NON_ATTRIBUTED_API DLLEXPORT
#define LAUNCHERSERVICES_API DLLIMPORT
#define LAUNCHERSERVICES_NON_ATTRIBUTED_API DLLIMPORT