29 lines
1.1 KiB
C
29 lines
1.1 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimGraphRuntime
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#pragma once
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#include "SharedDefinitions.UnrealEd.Cpp20.h"
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#undef ANIMGRAPHRUNTIME_API
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#undef ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "AnimGraphRuntime"
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#define UE_PLUGIN_NAME ""
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#define EIGEN_MPL2_ONLY 1
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#define EIGEN_USE_THREADS 1
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#define EIGEN_HAS_C99_MATH 1
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#define EIGEN_HAS_CONSTEXPR 1
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#define EIGEN_HAS_VARIADIC_TEMPLATES 1
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#define EIGEN_HAS_CXX11_MATH 1
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#define EIGEN_HAS_CXX11_ATOMIC 1
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#define EIGEN_STRONG_INLINE inline
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#define EIGEN_UE_OVERRIDE_ALLOCATORS 1
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#define ANIMGRAPHRUNTIME_API DLLEXPORT
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#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLEXPORT
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