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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditorGPF/Development/AnimGraphRuntime/Definitions.AnimGraphRuntime.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimGraphRuntime
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANIMGRAPHRUNTIME_API
#undef ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AnimGraphRuntime"
#define UE_PLUGIN_NAME ""
#define EIGEN_MPL2_ONLY 1
#define EIGEN_USE_THREADS 1
#define EIGEN_HAS_C99_MATH 1
#define EIGEN_HAS_CONSTEXPR 1
#define EIGEN_HAS_VARIADIC_TEMPLATES 1
#define EIGEN_HAS_CXX11_MATH 1
#define EIGEN_HAS_CXX11_ATOMIC 1
#define EIGEN_STRONG_INLINE inline
#define EIGEN_UE_OVERRIDE_ALLOCATORS 1
#define ANIMGRAPHRUNTIME_API DLLEXPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLEXPORT