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DedicatedServerCourse/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/OpenGLDrv/Definitions.OpenGLDrv.h

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2026-01-28 19:08:51 -05:00
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for OpenGLDrv
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef OPENGLDRV_API
#undef OPENGLDRV_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define USE_ANDROID_OPENGL 0
#define UE_MODULE_NAME "OpenGLDrv"
#define UE_PLUGIN_NAME ""
#define OPENGLDRV_API DLLEXPORT
#define OPENGLDRV_NON_ATTRIBUTED_API DLLEXPORT
#define RHICORE_PLATFORM_DXGI_H <dxgi1_4.h>
#define RHICORE_API DLLIMPORT
#define RHICORE_NON_ATTRIBUTED_API DLLIMPORT
#define PRELOADSCREEN_API DLLIMPORT
#define PRELOADSCREEN_NON_ATTRIBUTED_API DLLIMPORT