34 lines
1.5 KiB
C
34 lines
1.5 KiB
C
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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MeshBuilder
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#pragma once
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#include "SharedDefinitions.UnrealEd.Cpp20.h"
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#undef MESHBUILDER_API
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#undef MESHBUILDER_NON_ATTRIBUTED_API
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#define UE_IS_ENGINE_MODULE 1
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#define UE_VALIDATE_FORMAT_STRINGS 1
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#define UE_VALIDATE_INTERNAL_API 0
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#define UE_VALIDATE_EXPERIMENTAL_API 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
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#define UE_PROJECT_NAME FPSTemplate
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#define UE_TARGET_NAME FPSTemplateEditor
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#define UE_MODULE_NAME "MeshBuilder"
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#define UE_PLUGIN_NAME ""
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#define MESHBUILDER_API DLLEXPORT
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#define MESHBUILDER_NON_ATTRIBUTED_API DLLEXPORT
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#define CLOTHINGSYSTEMRUNTIMENV_API DLLIMPORT
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#define CLOTHINGSYSTEMRUNTIMENV_NON_ATTRIBUTED_API DLLIMPORT
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#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
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#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
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#define MESHBONEREDUCTION_API DLLIMPORT
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#define MESHBONEREDUCTION_NON_ATTRIBUTED_API DLLIMPORT
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#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
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#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
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#define MESHBUILDERCOMMON_API DLLIMPORT
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#define MESHBUILDERCOMMON_NON_ATTRIBUTED_API DLLIMPORT
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#define QUADRICMESHREDUCTION_API DLLIMPORT
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#define QUADRICMESHREDUCTION_NON_ATTRIBUTED_API DLLIMPORT
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#define NANITEBUILDER_API DLLIMPORT
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#define NANITEBUILDER_NON_ATTRIBUTED_API DLLIMPORT
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