129 lines
20 KiB
Plaintext
129 lines
20 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="ufbx_string">
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<DisplayString Condition="length!=~(size_t)0">{data,[length]s}</DisplayString>
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<DisplayString Condition="length==~(size_t)0">{data,s}</DisplayString>
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</Type>
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<Type Name="ufbx_vec2"><DisplayString>{{ x={x} y={y} }}</DisplayString></Type>
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<Type Name="ufbx_vec3"><DisplayString>{{ x={x} y={y} z={z} }}</DisplayString></Type>
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<Type Name="ufbx_vec4"><DisplayString>{{ x={x} y={y} z={z} w={w} }}</DisplayString></Type>
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<Type Name="ufbx_quat"><DisplayString>{{ x={x} y={y} z={z} w={w} }}</DisplayString></Type>
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<Type Name="ufbx_bool_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_uint32_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_real_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_vec2_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_vec3_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_vec4_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_string_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_element_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_unknown_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_node_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_edge_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_mesh_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_light_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_camera_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_bone_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_empty_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_line_curve_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_nurbs_curve_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_patch_surface_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_nurbs_surface_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_nurbs_trim_surface_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_nurbs_trim_boundary_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_procedural_geometry_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_stereo_camera_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_camera_switcher_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_marker_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_lod_group_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_skin_deformer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_skin_cluster_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_blend_deformer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_blend_channel_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_blend_shape_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_cache_deformer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_material_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_texture_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_video_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_anim_stack_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_anim_layer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_anim_value_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_anim_curve_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_bind_pose_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_connection_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_uv_set_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_color_set_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_anim_prop_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_keyframe_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_anim_layer_desc_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_bone_pose_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_name_element_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_shader_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_shader_binding_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_display_layer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_selection_set_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_selection_node_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_character_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_constraint_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_audio_layer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_audio_clip_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_pose_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_metadata_object_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_shader_prop_binding_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_material_texture_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_texture_layer_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_shader_texture_input_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_constraint_target_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_line_segment_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_cache_frame_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_cache_channel_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_cache_file_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_face_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_mesh_segment_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_lod_level_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_skin_vertex_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_skin_weight_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_prop_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_subdivision_weight_range_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_subdivision_weight_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_dom_node_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_dom_value_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_mesh_part_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_face_group_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_texture_file_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_warning_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_const_uint32_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_const_real_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_prop_override_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_const_prop_override_desc_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_baked_vec3_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_baked_quat_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_baked_node_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_baked_prop_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_baked_element_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_transform_override_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_const_transform_override_list"><DisplayString>{{ count={count} }}</DisplayString><Expand><ArrayItems><Size>count</Size><ValuePointer>data</ValuePointer></ArrayItems></Expand></Type>
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<Type Name="ufbx_prop">
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_STR && flags & UFBX_PROP_FLAG_VALUE_VEC4">{name.data,sb}: ({value_vec4.x,g}, {value_vec4.y,g}, {value_vec4.z,g}, {value_vec4.w,g}), {value_str}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_STR && flags & UFBX_PROP_FLAG_VALUE_VEC3">{name.data,sb}: ({value_vec4.x,g}, {value_vec4.y,g}, {value_vec4.z,g}), {value_str}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_STR && flags & UFBX_PROP_FLAG_VALUE_VEC2">{name.data,sb}: ({value_vec4.x,g}, {value_vec4.y,g}), {value_str}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_STR && flags & UFBX_PROP_FLAG_VALUE_INT">{name.data,sb}: {value_int}, {value_str}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_STR && flags & UFBX_PROP_FLAG_VALUE_REAL">{name.data,sb}: {value_vec4.x,g}, {value_str}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_VEC4">{name.data,sb}: ({value_vec4.x,g}, {value_vec4.y,g}, {value_vec4.z,g}, {value_vec4.w,g})</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_VEC3">{name.data,sb}: ({value_vec4.x,g}, {value_vec4.y,g}, {value_vec4.z,g})</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_VEC2">{name.data,sb}: ({value_vec4.x,g}, {value_vec4.y,g})</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_INT">{name.data,sb}: {value_int}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_REAL">{name.data,sb}: {value_vec4.x,g}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_STR">{name.data,sb}: {value_str}</DisplayString>
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<DisplayString Condition="flags & UFBX_PROP_FLAG_VALUE_BLOB">{name.data,sb}: {value_blob}</DisplayString>
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<DisplayString Condition="type == UFBX_PROP_COMPOUND">{name.data,sb}|</DisplayString>
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<DisplayString>{name,sb}: {value_vec4}</DisplayString>
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</Type>
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</AutoVisualizer>
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