109 lines
3.1 KiB
C
109 lines
3.1 KiB
C
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//
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// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/KAggregateGeom.ispc.generated.dummy.h
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// (Header automatically generated by the ispc compiler.)
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// DO NOT EDIT THIS FILE.
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//
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#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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namespace ispc { /* namespace */
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#endif // __cplusplus
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifndef __ISPC_STRUCT_FVector__
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#define __ISPC_STRUCT_FVector__
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struct FVector {
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double V[3];
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};
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#endif
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#ifndef __ISPC_STRUCT_FBox__
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#define __ISPC_STRUCT_FBox__
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struct FBox {
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struct FVector Min;
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struct FVector Max;
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uint8_t IsValid;
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};
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#endif
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#ifndef __ISPC_STRUCT_FVector4__
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#define __ISPC_STRUCT_FVector4__
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struct FVector4 {
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double V[4];
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};
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#endif
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#ifndef __ISPC_STRUCT_FTransform__
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#define __ISPC_STRUCT_FTransform__
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struct FTransform {
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struct FVector4 Rotation;
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struct FVector4 Translation;
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struct FVector4 Scale3D;
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};
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#endif
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#ifndef __ISPC_STRUCT_FRotator__
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#define __ISPC_STRUCT_FRotator__
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struct FRotator {
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double Pitch;
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double Yaw;
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double Roll;
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};
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#endif
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///////////////////////////////////////////////////////////////////////////
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// Functions exported from ispc code
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///////////////////////////////////////////////////////////////////////////
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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extern "C" {
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#endif // __cplusplus
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#if defined(__cplusplus)
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extern void BoxCalcAABB(struct FBox &LocalBox, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float X, const float Y, const float Z);
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#else
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extern void BoxCalcAABB(struct FBox *LocalBox, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float X, const float Y, const float Z);
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#endif // BoxCalcAABB function declaraion
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#if defined(__cplusplus)
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extern void SPhylCalcAABB(struct FBox &Result, const struct FTransform &BoneTM, const float Scale, const struct FRotator &Rotation, const struct FVector &Center, const float Radius, const float Length);
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#else
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extern void SPhylCalcAABB(struct FBox *Result, const struct FTransform *BoneTM, const float Scale, const struct FRotator *Rotation, const struct FVector *Center, const float Radius, const float Length);
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#endif // SPhylCalcAABB function declaraion
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#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
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} /* end extern C */
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#endif // __cplusplus
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#ifndef __ISPC_ALIGN__
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#if defined(__clang__) || !defined(_MSC_VER)
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// Clang, GCC, ICC
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#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
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#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
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#else
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// Visual Studio
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#define __ISPC_ALIGN__(s) __declspec(align(s))
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#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
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#endif
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#endif
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#ifdef __cplusplus
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} /* namespace */
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#endif // __cplusplus
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