32 lines
1.2 KiB
C
32 lines
1.2 KiB
C
|
|
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIModule
|
||
|
|
#pragma once
|
||
|
|
#include "SharedDefinitions.UnrealEd.Cpp20.h"
|
||
|
|
#undef AIMODULE_API
|
||
|
|
#undef AIMODULE_NON_ATTRIBUTED_API
|
||
|
|
#define UE_IS_ENGINE_MODULE 1
|
||
|
|
#define UE_VALIDATE_FORMAT_STRINGS 1
|
||
|
|
#define UE_VALIDATE_INTERNAL_API 0
|
||
|
|
#define UE_VALIDATE_EXPERIMENTAL_API 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
|
||
|
|
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
|
||
|
|
#define UE_PROJECT_NAME FPSTemplate
|
||
|
|
#define UE_TARGET_NAME FPSTemplateEditor
|
||
|
|
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
|
||
|
|
#define WITH_GAMEPLAY_DEBUGGER 1
|
||
|
|
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
|
||
|
|
#define UE_MODULE_NAME "AIModule"
|
||
|
|
#define UE_PLUGIN_NAME ""
|
||
|
|
#define WITH_AITESTSUITE 1 1
|
||
|
|
#define AITESTSUITE_API DLLIMPORT
|
||
|
|
#define AITESTSUITE_NON_ATTRIBUTED_API DLLIMPORT
|
||
|
|
#define AIMODULE_API DLLEXPORT
|
||
|
|
#define AIMODULE_NON_ATTRIBUTED_API DLLEXPORT
|
||
|
|
#define NAVMESH_API DLLIMPORT
|
||
|
|
#define NAVMESH_NON_ATTRIBUTED_API DLLIMPORT
|
||
|
|
#define GAMEPLAYDEBUGGER_API DLLIMPORT
|
||
|
|
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API DLLIMPORT
|
||
|
|
#define GAMEPLAYDEBUGGEREDITOR_API DLLIMPORT
|
||
|
|
#define GAMEPLAYDEBUGGEREDITOR_NON_ATTRIBUTED_API DLLIMPORT
|