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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/WaveTable/UHT/WaveTable.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WaveTable.h"
#ifdef WAVETABLE_WaveTable_generated_h
#error "WaveTable.generated.h already included, missing '#pragma once' in WaveTable.h"
#endif
#define WAVETABLE_WaveTable_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FWaveTableData ****************************************************
struct Z_Construct_UScriptStruct_FWaveTableData_Statics;
#define FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTable_h_89_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWaveTableData_Statics; \
WAVETABLE_API static class UScriptStruct* StaticStruct();
struct FWaveTableData;
// ********** End ScriptStruct FWaveTableData ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTable_h
// ********** Begin Enum EWaveTableBitDepth ********************************************************
#define FOREACH_ENUM_EWAVETABLEBITDEPTH(op) \
op(EWaveTableBitDepth::PCM_16) \
op(EWaveTableBitDepth::IEEE_Float) \
op(EWaveTableBitDepth::COUNT)
enum class EWaveTableBitDepth : uint8;
template<> struct TIsUEnumClass<EWaveTableBitDepth> { enum { Value = true }; };
template<> WAVETABLE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWaveTableBitDepth>();
// ********** End Enum EWaveTableBitDepth **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS