44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "WaveTable.h"
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#ifdef WAVETABLE_WaveTable_generated_h
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#error "WaveTable.generated.h already included, missing '#pragma once' in WaveTable.h"
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#endif
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#define WAVETABLE_WaveTable_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FWaveTableData ****************************************************
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struct Z_Construct_UScriptStruct_FWaveTableData_Statics;
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#define FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTable_h_89_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWaveTableData_Statics; \
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WAVETABLE_API static class UScriptStruct* StaticStruct();
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struct FWaveTableData;
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// ********** End ScriptStruct FWaveTableData ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_WaveTable_Source_WaveTable_Public_WaveTable_h
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// ********** Begin Enum EWaveTableBitDepth ********************************************************
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#define FOREACH_ENUM_EWAVETABLEBITDEPTH(op) \
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op(EWaveTableBitDepth::PCM_16) \
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op(EWaveTableBitDepth::IEEE_Float) \
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op(EWaveTableBitDepth::COUNT)
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enum class EWaveTableBitDepth : uint8;
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template<> struct TIsUEnumClass<EWaveTableBitDepth> { enum { Value = true }; };
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template<> WAVETABLE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWaveTableBitDepth>();
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// ********** End Enum EWaveTableBitDepth **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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