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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/UMGSequencePlayer.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/UMGSequencePlayer.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeUMGSequencePlayer() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer();
UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister();
UPackage* Z_Construct_UPackage__Script_UMG();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UUMGSequencePlayer Function GetUserTag ***********************************
struct Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics
{
struct UMGSequencePlayer_eventGetUserTag_Parms
{
FName ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Animation" },
{ "Comment", "/** @return */" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" },
{ "ToolTip", "@return" },
};
#endif // WITH_METADATA
// ********** Begin Function GetUserTag constinit property declarations ****************************
static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetUserTag constinit property declarations ******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetUserTag Property Definitions ***************************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMGSequencePlayer_eventGetUserTag_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers) < 2048);
// ********** End Function GetUserTag Property Definitions *****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UUMGSequencePlayer, nullptr, "GetUserTag", Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::UMGSequencePlayer_eventGetUserTag_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::UMGSequencePlayer_eventGetUserTag_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UUMGSequencePlayer::execGetUserTag)
{
P_FINISH;
P_NATIVE_BEGIN;
*(FName*)Z_Param__Result=P_THIS->GetUserTag();
P_NATIVE_END;
}
// ********** End Class UUMGSequencePlayer Function GetUserTag *************************************
// ********** Begin Class UUMGSequencePlayer Function SetUserTag ***********************************
struct Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics
{
struct UMGSequencePlayer_eventSetUserTag_Parms
{
FName InUserTag;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Animation" },
{ "DeprecatedFunction", "" },
{ "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" },
};
#endif // WITH_METADATA
// ********** Begin Function SetUserTag constinit property declarations ****************************
static const UECodeGen_Private::FNamePropertyParams NewProp_InUserTag;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetUserTag constinit property declarations ******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetUserTag Property Definitions ***************************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::NewProp_InUserTag = { "InUserTag", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMGSequencePlayer_eventSetUserTag_Parms, InUserTag), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::NewProp_InUserTag,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers) < 2048);
// ********** End Function SetUserTag Property Definitions *****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UUMGSequencePlayer, nullptr, "SetUserTag", Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::UMGSequencePlayer_eventSetUserTag_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::Function_MetaDataParams), Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::UMGSequencePlayer_eventSetUserTag_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UUMGSequencePlayer::execSetUserTag)
{
P_GET_PROPERTY(FNameProperty,Z_Param_InUserTag);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetUserTag(Z_Param_InUserTag);
P_NATIVE_END;
}
// ********** End Class UUMGSequencePlayer Function SetUserTag *************************************
// ********** Begin Class UUMGSequencePlayer *******************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UUMGSequencePlayer;
UClass* UUMGSequencePlayer::GetPrivateStaticClass()
{
using TClass = UUMGSequencePlayer;
if (!Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("UMGSequencePlayer"),
Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton,
StaticRegisterNativesUUMGSequencePlayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UUMGSequencePlayer.InnerSingleton;
}
UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister()
{
return UUMGSequencePlayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UUMGSequencePlayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "Animation/UMGSequencePlayer.h" },
{ "ModuleRelativePath", "Public/Animation/UMGSequencePlayer.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif // WITH_METADATA
// ********** Begin Class UUMGSequencePlayer constinit property declarations ***********************
// ********** End Class UUMGSequencePlayer constinit property declarations *************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetUserTag"), .Pointer = &UUMGSequencePlayer::execGetUserTag },
{ .NameUTF8 = UTF8TEXT("SetUserTag"), .Pointer = &UUMGSequencePlayer::execSetUserTag },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UUMGSequencePlayer_GetUserTag, "GetUserTag" }, // 2593017546
{ &Z_Construct_UFunction_UUMGSequencePlayer_SetUserTag, "SetUserTag" }, // 1275894416
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UUMGSequencePlayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UUMGSequencePlayer_Statics
UObject* (*const Z_Construct_UClass_UUMGSequencePlayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_UMG,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UUMGSequencePlayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UUMGSequencePlayer_Statics::ClassParams = {
&UUMGSequencePlayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UUMGSequencePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_UUMGSequencePlayer_Statics::Class_MetaDataParams)
};
void UUMGSequencePlayer::StaticRegisterNativesUUMGSequencePlayer()
{
UClass* Class = UUMGSequencePlayer::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UUMGSequencePlayer_Statics::Funcs));
}
UClass* Z_Construct_UClass_UUMGSequencePlayer()
{
if (!Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton, Z_Construct_UClass_UUMGSequencePlayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UUMGSequencePlayer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UUMGSequencePlayer);
UUMGSequencePlayer::~UUMGSequencePlayer() {}
// ********** End Class UUMGSequencePlayer *********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UUMGSequencePlayer, UUMGSequencePlayer::StaticClass, TEXT("UUMGSequencePlayer"), &Z_Registration_Info_UClass_UUMGSequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UUMGSequencePlayer), 533038126U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_1928348038{
TEXT("/Script/UMG"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h__Script_UMG_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS