72 lines
2.9 KiB
C
72 lines
2.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/Overlay.h"
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#ifdef UMG_Overlay_generated_h
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#error "Overlay.generated.h already included, missing '#pragma once' in Overlay.h"
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#endif
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#define UMG_Overlay_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UOverlaySlot;
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class UWidget;
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// ********** Begin Class UOverlay *****************************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_RPC_WRAPPERS \
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DECLARE_FUNCTION(execReplaceOverlayChildAt); \
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DECLARE_FUNCTION(execAddChildToOverlay);
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struct Z_Construct_UClass_UOverlay_Statics;
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UMG_API UClass* Z_Construct_UClass_UOverlay_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_INCLASS \
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private: \
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static void StaticRegisterNativesUOverlay(); \
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friend struct ::Z_Construct_UClass_UOverlay_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UOverlay_NoRegister(); \
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public: \
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DECLARE_CLASS2(UOverlay, UPanelWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UOverlay_NoRegister) \
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DECLARE_SERIALIZER(UOverlay)
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UOverlay(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UOverlay) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UOverlay); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UOverlay); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UOverlay(UOverlay&&) = delete; \
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UOverlay(const UOverlay&) = delete; \
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UMG_API virtual ~UOverlay();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_17_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UOverlay;
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// ********** End Class UOverlay *******************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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