Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/UMG/UHT/CheckedStateBinding.generated.h

68 lines
3.0 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Binding/CheckedStateBinding.h"
#ifdef UMG_CheckedStateBinding_generated_h
#error "CheckedStateBinding.generated.h already included, missing '#pragma once' in CheckedStateBinding.h"
#endif
#define UMG_CheckedStateBinding_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class ECheckBoxState : uint8;
// ********** Begin Class UCheckedStateBinding *****************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execGetValue);
struct Z_Construct_UClass_UCheckedStateBinding_Statics;
UMG_API UClass* Z_Construct_UClass_UCheckedStateBinding_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCheckedStateBinding(); \
friend struct ::Z_Construct_UClass_UCheckedStateBinding_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UCheckedStateBinding_NoRegister(); \
public: \
DECLARE_CLASS2(UCheckedStateBinding, UPropertyBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UCheckedStateBinding_NoRegister) \
DECLARE_SERIALIZER(UCheckedStateBinding)
#define FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCheckedStateBinding(UCheckedStateBinding&&) = delete; \
UCheckedStateBinding(const UCheckedStateBinding&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UCheckedStateBinding); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCheckedStateBinding); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCheckedStateBinding) \
UMG_API virtual ~UCheckedStateBinding();
#define FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_13_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h_16_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCheckedStateBinding;
// ********** End Class UCheckedStateBinding *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Binding_CheckedStateBinding_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS