65 lines
3.1 KiB
C
65 lines
3.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ITimedDataInput.h"
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#ifdef TIMEMANAGEMENT_ITimedDataInput_generated_h
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#error "ITimedDataInput.generated.h already included, missing '#pragma once' in ITimedDataInput.h"
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#endif
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#define TIMEMANAGEMENT_ITimedDataInput_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FTimedDataChannelSampleTime ***************************************
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struct Z_Construct_UScriptStruct_FTimedDataChannelSampleTime_Statics;
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#define FID_Engine_Source_Runtime_TimeManagement_Public_ITimedDataInput_h_49_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimedDataChannelSampleTime_Statics; \
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TIMEMANAGEMENT_API static class UScriptStruct* StaticStruct();
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struct FTimedDataChannelSampleTime;
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// ********** End ScriptStruct FTimedDataChannelSampleTime *****************************************
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// ********** Begin ScriptStruct FTimedDataInputEvaluationData *************************************
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struct Z_Construct_UScriptStruct_FTimedDataInputEvaluationData_Statics;
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#define FID_Engine_Source_Runtime_TimeManagement_Public_ITimedDataInput_h_67_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTimedDataInputEvaluationData_Statics; \
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TIMEMANAGEMENT_API static class UScriptStruct* StaticStruct();
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struct FTimedDataInputEvaluationData;
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// ********** End ScriptStruct FTimedDataInputEvaluationData ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_TimeManagement_Public_ITimedDataInput_h
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// ********** Begin Enum ETimedDataInputEvaluationType *********************************************
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#define FOREACH_ENUM_ETIMEDDATAINPUTEVALUATIONTYPE(op) \
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op(ETimedDataInputEvaluationType::None) \
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op(ETimedDataInputEvaluationType::Timecode) \
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op(ETimedDataInputEvaluationType::PlatformTime)
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enum class ETimedDataInputEvaluationType : uint8;
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template<> struct TIsUEnumClass<ETimedDataInputEvaluationType> { enum { Value = true }; };
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template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum<ETimedDataInputEvaluationType>();
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// ********** End Enum ETimedDataInputEvaluationType ***********************************************
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// ********** Begin Enum ETimedDataInputState ******************************************************
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#define FOREACH_ENUM_ETIMEDDATAINPUTSTATE(op) \
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op(ETimedDataInputState::Connected) \
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op(ETimedDataInputState::Unresponsive) \
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op(ETimedDataInputState::Disconnected)
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enum class ETimedDataInputState : uint8;
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template<> struct TIsUEnumClass<ETimedDataInputState> { enum { Value = true }; };
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template<> TIMEMANAGEMENT_NON_ATTRIBUTED_API UEnum* StaticEnum<ETimedDataInputState>();
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// ********** End Enum ETimedDataInputState ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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