64 lines
3.0 KiB
C
64 lines
3.0 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "StateTreeEvents.h"
|
||
|
|
|
||
|
|
#ifdef STATETREEMODULE_StateTreeEvents_generated_h
|
||
|
|
#error "StateTreeEvents.generated.h already included, missing '#pragma once' in StateTreeEvents.h"
|
||
|
|
#endif
|
||
|
|
#define STATETREEMODULE_StateTreeEvents_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FStateTreeEvent ***************************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FStateTreeEvent_Statics;
|
||
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_30_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FStateTreeEvent_Statics; \
|
||
|
|
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FStateTreeEvent;
|
||
|
|
// ********** End ScriptStruct FStateTreeEvent *****************************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FStateTreeSharedEvent *********************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FStateTreeSharedEvent_Statics;
|
||
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_77_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FStateTreeSharedEvent_Statics; \
|
||
|
|
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FStateTreeSharedEvent;
|
||
|
|
// ********** End ScriptStruct FStateTreeSharedEvent ***********************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FStateTreeEventQueue **********************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FStateTreeEventQueue_Statics;
|
||
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h_152_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FStateTreeEventQueue_Statics; \
|
||
|
|
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FStateTreeEventQueue;
|
||
|
|
// ********** End ScriptStruct FStateTreeEventQueue ************************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeEvents_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EStateTreeLoopEvents ******************************************************
|
||
|
|
#define FOREACH_ENUM_ESTATETREELOOPEVENTS(op) \
|
||
|
|
op(EStateTreeLoopEvents::Next) \
|
||
|
|
op(EStateTreeLoopEvents::Break) \
|
||
|
|
op(EStateTreeLoopEvents::Consume)
|
||
|
|
|
||
|
|
enum class EStateTreeLoopEvents : uint8;
|
||
|
|
template<> struct TIsUEnumClass<EStateTreeLoopEvents> { enum { Value = true }; };
|
||
|
|
template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreeLoopEvents>();
|
||
|
|
// ********** End Enum EStateTreeLoopEvents ********************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|