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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/StateTreeModule/UHT/StateTreeConsiderationBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreeConsiderationBase.h"
#ifdef STATETREEMODULE_StateTreeConsiderationBase_generated_h
#error "StateTreeConsiderationBase.generated.h already included, missing '#pragma once' in StateTreeConsiderationBase.h"
#endif
#define STATETREEMODULE_StateTreeConsiderationBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreeConsiderationBase ***************************************
struct Z_Construct_UScriptStruct_FStateTreeConsiderationBase_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeConsiderationBase_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeConsiderationBase_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeNodeBase Super;
struct FStateTreeConsiderationBase;
// ********** End ScriptStruct FStateTreeConsiderationBase *****************************************
// ********** Begin ScriptStruct FStateTreeConsiderationCommonBase *********************************
struct Z_Construct_UScriptStruct_FStateTreeConsiderationCommonBase_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeConsiderationBase_h_45_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeConsiderationCommonBase_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConsiderationBase Super;
struct FStateTreeConsiderationCommonBase;
// ********** End ScriptStruct FStateTreeConsiderationCommonBase ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeConsiderationBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS