141 lines
9.3 KiB
C++
141 lines
9.3 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "SignificanceManager.h"
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#include "UObject/SoftObjectPath.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeSignificanceManager() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath();
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SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager();
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SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager_NoRegister();
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UPackage* Z_Construct_UPackage__Script_SignificanceManager();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class USignificanceManager *****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_USignificanceManager;
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UClass* USignificanceManager::GetPrivateStaticClass()
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{
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using TClass = USignificanceManager;
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if (!Z_Registration_Info_UClass_USignificanceManager.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("SignificanceManager"),
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Z_Registration_Info_UClass_USignificanceManager.InnerSingleton,
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StaticRegisterNativesUSignificanceManager,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_USignificanceManager.InnerSingleton;
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}
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UClass* Z_Construct_UClass_USignificanceManager_NoRegister()
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{
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return USignificanceManager::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_USignificanceManager_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/* The significance manager provides a framework for registering objects by tag to each have a significance\n * value calculated from which a game specific subclass and game logic can make decisions about what level\n * of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality\n *\n * Each object that is registered must have a corresponding unregister event or else a dangling Object reference will\n * be left resulting in an eventual crash once the Object has been garbage collected.\n *\n * Each user of the significance manager is expected to call the Update function from the appropriate location in the\n * game code. GameViewportClient::Tick may often serve as a good place to do this.\n */" },
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{ "IncludePath", "SignificanceManager.h" },
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{ "ModuleRelativePath", "Public/SignificanceManager.h" },
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{ "ToolTip", "The significance manager provides a framework for registering objects by tag to each have a significance\n* value calculated from which a game specific subclass and game logic can make decisions about what level\n* of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality\n*\n* Each object that is registered must have a corresponding unregister event or else a dangling Object reference will\n* be left resulting in an eventual crash once the Object has been garbage collected.\n*\n* Each user of the significance manager is expected to call the Update function from the appropriate location in the\n* game code. GameViewportClient::Tick may often serve as a good place to do this." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SignificanceManagerClassName_MetaData[] = {
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{ "Category", "DefaultClasses" },
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{ "Comment", "// Game specific significance class to instantiate\n" },
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{ "DisplayName", "Significance Manager Class" },
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{ "MetaClass", "/Script/SignificanceManager.SignificanceManager" },
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{ "ModuleRelativePath", "Public/SignificanceManager.h" },
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{ "ToolTip", "Game specific significance class to instantiate" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class USignificanceManager constinit property declarations *********************
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static const UECodeGen_Private::FStructPropertyParams NewProp_SignificanceManagerClassName;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class USignificanceManager constinit property declarations ***********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<USignificanceManager>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_USignificanceManager_Statics
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// ********** Begin Class USignificanceManager Property Definitions ********************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USignificanceManager_Statics::NewProp_SignificanceManagerClassName = { "SignificanceManagerClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USignificanceManager, SignificanceManagerClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SignificanceManagerClassName_MetaData), NewProp_SignificanceManagerClassName_MetaData) }; // 3467803280
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USignificanceManager_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USignificanceManager_Statics::NewProp_SignificanceManagerClassName,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::PropPointers) < 2048);
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// ********** End Class USignificanceManager Property Definitions **********************************
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UObject* (*const Z_Construct_UClass_USignificanceManager_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_SignificanceManager,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_USignificanceManager_Statics::ClassParams = {
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&USignificanceManager::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_USignificanceManager_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::PropPointers),
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0,
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0x000800A6u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::Class_MetaDataParams), Z_Construct_UClass_USignificanceManager_Statics::Class_MetaDataParams)
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};
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void USignificanceManager::StaticRegisterNativesUSignificanceManager()
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{
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}
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UClass* Z_Construct_UClass_USignificanceManager()
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{
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if (!Z_Registration_Info_UClass_USignificanceManager.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USignificanceManager.OuterSingleton, Z_Construct_UClass_USignificanceManager_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_USignificanceManager.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USignificanceManager);
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USignificanceManager::~USignificanceManager() {}
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// ********** End Class USignificanceManager *******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_USignificanceManager, USignificanceManager::StaticClass, TEXT("USignificanceManager"), &Z_Registration_Info_UClass_USignificanceManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USignificanceManager), 3736649172U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_397865804{
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TEXT("/Script/SignificanceManager"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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