380 lines
16 KiB
C
380 lines
16 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMFunctions/Debug/RigVMFunction_VisualDebug.h"
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#ifdef RIGVM_RigVMFunction_VisualDebug_generated_h
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#error "RigVMFunction_VisualDebug.generated.h already included, missing '#pragma once' in RigVMFunction_VisualDebug.h"
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#endif
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#define RIGVM_RigVMFunction_VisualDebug_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMFunction_VisualDebugVector **********************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugVector_Statics;
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#define FRigVMFunction_VisualDebugVector_Execute() \
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void FRigVMFunction_VisualDebugVector::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugVector_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const FName& BoneSpace = *(FName*)RigVMMemoryHandles[6].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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bEnabled, \
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Mode, \
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Color, \
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Thickness, \
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Scale, \
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BoneSpace, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_VisualDebugVector;
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// ********** End ScriptStruct FRigVMFunction_VisualDebugVector ************************************
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// ********** Begin ScriptStruct FRigVMFunction_VisualDebugVectorNoSpace ***************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugVectorNoSpace_Statics;
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#define FRigVMFunction_VisualDebugVectorNoSpace_Execute() \
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void FRigVMFunction_VisualDebugVectorNoSpace::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h_71_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugVectorNoSpace_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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bEnabled, \
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Mode, \
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Color, \
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Thickness, \
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Scale, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_VisualDebugVectorNoSpace;
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// ********** End ScriptStruct FRigVMFunction_VisualDebugVectorNoSpace *****************************
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// ********** Begin ScriptStruct FRigVMFunction_VisualDebugQuat ************************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugQuat_Statics;
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#define FRigVMFunction_VisualDebugQuat_Execute() \
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void FRigVMFunction_VisualDebugQuat::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h_108_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugQuat_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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BoneSpace, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_VisualDebugQuat;
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// ********** End ScriptStruct FRigVMFunction_VisualDebugQuat **************************************
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// ********** Begin ScriptStruct FRigVMFunction_VisualDebugQuatNoSpace *****************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugQuatNoSpace_Statics;
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#define FRigVMFunction_VisualDebugQuatNoSpace_Execute() \
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void FRigVMFunction_VisualDebugQuatNoSpace::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h_147_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugQuatNoSpace_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[4].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_VisualDebugQuatNoSpace;
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// ********** End ScriptStruct FRigVMFunction_VisualDebugQuatNoSpace *******************************
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// ********** Begin ScriptStruct FRigVMFunction_VisualDebugTransform *******************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugTransform_Statics;
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#define FRigVMFunction_VisualDebugTransform_Execute() \
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void FRigVMFunction_VisualDebugTransform::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h_176_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugTransform_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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BoneSpace, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_VisualDebugTransform;
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// ********** End ScriptStruct FRigVMFunction_VisualDebugTransform *********************************
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// ********** Begin ScriptStruct FRigVMFunction_VisualDebugTransformNoSpace ************************
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struct Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugTransformNoSpace_Statics;
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|
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#define FRigVMFunction_VisualDebugTransformNoSpace_Execute() \
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void FRigVMFunction_VisualDebugTransformNoSpace::StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h_215_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_VisualDebugTransformNoSpace_Statics; \
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RIGVM_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
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RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
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static void RIGVM_API StaticExecute( \
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const FRigVMExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[4].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigVMFunction_DebugBase Super;
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struct FRigVMFunction_VisualDebugTransformNoSpace;
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// ********** End ScriptStruct FRigVMFunction_VisualDebugTransformNoSpace **************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Debug_RigVMFunction_VisualDebug_h
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// ********** Begin Enum ERigUnitVisualDebugPointMode **********************************************
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#define FOREACH_ENUM_ERIGUNITVISUALDEBUGPOINTMODE(op) \
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op(ERigUnitVisualDebugPointMode::Point) \
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op(ERigUnitVisualDebugPointMode::Vector) \
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||
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op(ERigUnitVisualDebugPointMode::Max)
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||
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||
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enum class ERigUnitVisualDebugPointMode : uint8;
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template<> struct TIsUEnumClass<ERigUnitVisualDebugPointMode> { enum { Value = true }; };
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template<> RIGVM_NON_ATTRIBUTED_API UEnum* StaticEnum<ERigUnitVisualDebugPointMode>();
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||
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// ********** End Enum ERigUnitVisualDebugPointMode ************************************************
|
||
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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