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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/PBIK/UHT/RigUnit_PBIK.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigUnit_PBIK.h"
#ifdef PBIK_RigUnit_PBIK_generated_h
#error "RigUnit_PBIK.generated.h already included, missing '#pragma once' in RigUnit_PBIK.h"
#endif
#define PBIK_RigUnit_PBIK_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FPBIKDebug ********************************************************
struct Z_Construct_UScriptStruct_FPBIKDebug_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_RigUnit_PBIK_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPBIKDebug_Statics; \
PBIK_API static class UScriptStruct* StaticStruct();
struct FPBIKDebug;
// ********** End ScriptStruct FPBIKDebug **********************************************************
// ********** Begin ScriptStruct FPBIKEffector *****************************************************
struct Z_Construct_UScriptStruct_FPBIKEffector_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_RigUnit_PBIK_h_50_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPBIKEffector_Statics; \
PBIK_API static class UScriptStruct* StaticStruct();
struct FPBIKEffector;
// ********** End ScriptStruct FPBIKEffector *******************************************************
// ********** Begin ScriptStruct FPBIKWorkData *****************************************************
struct Z_Construct_UScriptStruct_FPBIKWorkData_Statics;
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_RigUnit_PBIK_h_108_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPBIKWorkData_Statics; \
PBIK_API static class UScriptStruct* StaticStruct();
struct FPBIKWorkData;
// ********** End ScriptStruct FPBIKWorkData *******************************************************
// ********** Begin ScriptStruct FRigUnit_PBIK *****************************************************
struct Z_Construct_UScriptStruct_FRigUnit_PBIK_Statics;
#define FRigUnit_PBIK_Execute() \
void FRigUnit_PBIK::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Root, \
const TArrayView<const FPBIKEffector>& Effectors, \
TArray<int32>& EffectorSolverIndices, \
const TArrayView<const FPBIKBoneSetting>& BoneSettings, \
const TArrayView<const FName>& ExcludedBones, \
const FPBIKSolverSettings& Settings, \
const FPBIKDebug& Debug, \
FPBIKWorkData& WorkData \
)
#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_RigUnit_PBIK_h_138_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_PBIK_Statics; \
PBIK_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Root, \
const TArrayView<const FPBIKEffector>& Effectors, \
TArray<int32>& EffectorSolverIndices, \
const TArrayView<const FPBIKBoneSetting>& BoneSettings, \
const TArrayView<const FName>& ExcludedBones, \
const FPBIKSolverSettings& Settings, \
const FPBIKDebug& Debug, \
FPBIKWorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Root = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FPBIKEffector>& Effectors = *(TArray<FPBIKEffector>*)RigVMMemoryHandles[1].GetInputData(); \
TArray<int32>& EffectorSolverIndices = *(TArray<int32>*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
TArray<FPBIKBoneSetting>& BoneSettings = *(TArray<FPBIKBoneSetting>*)RigVMMemoryHandles[3].GetInputData(); \
TArray<FName>& ExcludedBones = *(TArray<FName>*)RigVMMemoryHandles[4].GetInputData(); \
const FPBIKSolverSettings& Settings = *(FPBIKSolverSettings*)RigVMMemoryHandles[5].GetInputData(); \
const FPBIKDebug& Debug = *(FPBIKDebug*)RigVMMemoryHandles[6].GetInputData(); \
FPBIKWorkData& WorkData = *(FPBIKWorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Root, \
Effectors, \
EffectorSolverIndices, \
BoneSettings, \
ExcludedBones, \
Settings, \
Debug, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_PBIK;
// ********** End ScriptStruct FRigUnit_PBIK *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_PBIK_Public_RigUnit_PBIK_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS