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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/OnlineSubsystem/UHT/OnlineTurnBasedInterface.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Interfaces/OnlineTurnBasedInterface.h"
#ifdef ONLINESUBSYSTEM_OnlineTurnBasedInterface_generated_h
#error "OnlineTurnBasedInterface.generated.h already included, missing '#pragma once' in OnlineTurnBasedInterface.h"
#endif
#define ONLINESUBSYSTEM_OnlineTurnBasedInterface_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Online_OnlineSubsystem_Source_Public_Interfaces_OnlineTurnBasedInterface_h
// ********** Begin Enum EMPMatchOutcome ***********************************************************
#define FOREACH_ENUM_EMPMATCHOUTCOME(op) \
op(EMPMatchOutcome::None) \
op(EMPMatchOutcome::Quit) \
op(EMPMatchOutcome::Won) \
op(EMPMatchOutcome::Lost) \
op(EMPMatchOutcome::Tied) \
op(EMPMatchOutcome::TimeExpired) \
op(EMPMatchOutcome::First) \
op(EMPMatchOutcome::Second) \
op(EMPMatchOutcome::Third) \
op(EMPMatchOutcome::Fourth)
namespace EMPMatchOutcome { enum Outcome : int; }
template<> ONLINESUBSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum<EMPMatchOutcome::Outcome>();
// ********** End Enum EMPMatchOutcome *************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS