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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Niagara/UHT/NiagaraClasses.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "NiagaraBakerOutput.h"
#include "NiagaraBakerOutputSimCache.h"
#include "NiagaraBakerOutputSparseVolumeTexture.h"
#include "NiagaraBakerOutputStaticMesh.h"
#include "NiagaraBakerOutputTexture2D.h"
#include "NiagaraBakerOutputVolumeTexture.h"
#include "NiagaraBakerSettings.h"
#include "NiagaraCollision.h"
#include "NiagaraDataInterface.h"
#include "NiagaraDataInterface2DArrayTexture.h"
#include "NiagaraDataInterfaceArray.h"
#include "NiagaraDataInterfaceArrayFloat.h"
#include "NiagaraDataInterfaceArrayFunctionLibrary.h"
#include "NiagaraDataInterfaceArrayInt.h"
#include "NiagaraDataInterfaceArrayNiagaraID.h"
#include "NiagaraDataInterfaceAsyncGpuTrace.h"
#include "NiagaraDataInterfaceAudio.h"
#include "NiagaraDataInterfaceAudioOscilloscope.h"
#include "NiagaraDataInterfaceAudioPlayer.h"
#include "NiagaraDataInterfaceAudioSpectrum.h"
#include "NiagaraDataInterfaceCamera.h"
#include "NiagaraDataInterfaceCollisionQuery.h"
#include "NiagaraDataInterfaceColorCurve.h"
#include "NiagaraDataInterfaceCubeTexture.h"
#include "NiagaraDataInterfaceCurlNoise.h"
#include "NiagaraDataInterfaceCurve.h"
#include "NiagaraDataInterfaceCurveBase.h"
#include "NiagaraDataInterfaceExport.h"
#include "NiagaraDataInterfaceGrid2DCollection.h"
#include "NiagaraDataInterfaceGrid2DCollectionReader.h"
#include "NiagaraDataInterfaceGrid3DCollection.h"
#include "NiagaraDataInterfaceGrid3DCollectionReader.h"
#include "NiagaraDataInterfaceIntRenderTarget2D.h"
#include "NiagaraDataInterfaceLandscape.h"
#include "NiagaraDataInterfaceMeshCommon.h"
#include "NiagaraDataInterfaceMeshRendererInfo.h"
#include "NiagaraDataInterfaceNeighborGrid3D.h"
#include "NiagaraDataInterfaceOcclusion.h"
#include "NiagaraDataInterfaceParticleRead.h"
#include "NiagaraDataInterfacePlatformSet.h"
#include "NiagaraDataInterfaceRasterizationGrid3D.h"
#include "NiagaraDataInterfaceRenderTarget2D.h"
#include "NiagaraDataInterfaceRenderTarget2DArray.h"
#include "NiagaraDataInterfaceRenderTargetCube.h"
#include "NiagaraDataInterfaceRenderTargetVolume.h"
#include "NiagaraDataInterfaceRW.h"
#include "NiagaraDataInterfaceSkeletalMesh.h"
#include "NiagaraDataInterfaceSparseVolumeTexture.h"
#include "NiagaraDataInterfaceSpline.h"
#include "NiagaraDataInterfaceSpriteRendererInfo.h"
#include "NiagaraDataInterfaceTexture.h"
#include "NiagaraDataInterfaceVector2DCurve.h"
#include "NiagaraDataInterfaceVector4Curve.h"
#include "NiagaraDataInterfaceVectorCurve.h"
#include "NiagaraDataInterfaceVectorField.h"
#include "NiagaraDataInterfaceVirtualTextureSample.h"
#include "NiagaraDataInterfaceVolumeCache.h"
#include "NiagaraDataInterfaceVolumeTexture.h"
#include "NiagaraDataSetCompiledData.h"
#include "NiagaraEffectType.h"
#include "NiagaraEmitter.h"
#include "NiagaraEmitterBase.h"
#include "NiagaraEmitterHandle.h"
#include "NiagaraEvents.h"
#include "NiagaraGPUSortInfo.h"
#include "NiagaraLensEffectBase.h"
#include "NiagaraParameterCollection.h"
#include "NiagaraParameterDefinitionsBase.h"
#include "NiagaraParameterDefinitionsSubscriber.h"
#include "NiagaraPerfBaseline.h"
#include "NiagaraPlatformSet.h"
#include "NiagaraScratchPadContainer.h"
#include "NiagaraScript.h"
#include "NiagaraScriptHighlight.h"
#include "NiagaraScriptSourceBase.h"
#include "NiagaraSimCache.h"
#include "NiagaraSimCacheCapture.h"
#include "NiagaraSimCacheCustomStorageInterface.h"
#include "NiagaraSimCacheFunctionLibrary.h"
#include "NiagaraSystem.h"
#include "NiagaraValidationRule.h"
#include "NiagaraValidationRuleSet.h"
#include "VolumeCache.h"