42 lines
1.9 KiB
C
42 lines
1.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "NavMesh/LinkGenerationDebugFlags.h"
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#ifdef NAVIGATIONSYSTEM_LinkGenerationDebugFlags_generated_h
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#error "LinkGenerationDebugFlags.generated.h already included, missing '#pragma once' in LinkGenerationDebugFlags.h"
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#endif
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#define NAVIGATIONSYSTEM_LinkGenerationDebugFlags_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_LinkGenerationDebugFlags_h
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// ********** Begin Enum ELinkGenerationDebugFlags *************************************************
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#define FOREACH_ENUM_ELINKGENERATIONDEBUGFLAGS(op) \
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op(ELinkGenerationDebugFlags::WalkableSurface) \
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op(ELinkGenerationDebugFlags::WalkableBorders) \
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op(ELinkGenerationDebugFlags::SelectedEdge) \
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op(ELinkGenerationDebugFlags::SelectedEdgeTrajectory) \
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op(ELinkGenerationDebugFlags::SelectedEdgeLandingSamples) \
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op(ELinkGenerationDebugFlags::SelectedEdgeCollisions) \
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op(ELinkGenerationDebugFlags::SelectedEdgeCollisionsSamples) \
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op(ELinkGenerationDebugFlags::Links) \
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op(ELinkGenerationDebugFlags::FilteredLinks)
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enum class ELinkGenerationDebugFlags : uint16;
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template<> struct TIsUEnumClass<ELinkGenerationDebugFlags> { enum { Value = true }; };
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template<> NAVIGATIONSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum<ELinkGenerationDebugFlags>();
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// ********** End Enum ELinkGenerationDebugFlags ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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