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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/NamingTokens/UHT/NamingTokenData.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NamingTokenData.h"
#ifdef NAMINGTOKENS_NamingTokenData_generated_h
#error "NamingTokenData.generated.h already included, missing '#pragma once' in NamingTokenData.h"
#endif
#define NAMINGTOKENS_NamingTokenData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FNamingTokenValueData *********************************************
struct Z_Construct_UScriptStruct_FNamingTokenValueData_Statics;
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNamingTokenValueData_Statics; \
NAMINGTOKENS_API static class UScriptStruct* StaticStruct();
struct FNamingTokenValueData;
// ********** End ScriptStruct FNamingTokenValueData ***********************************************
// ********** Begin ScriptStruct FNamingTokenResultData ********************************************
struct Z_Construct_UScriptStruct_FNamingTokenResultData_Statics;
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNamingTokenResultData_Statics; \
NAMINGTOKENS_API static class UScriptStruct* StaticStruct();
struct FNamingTokenResultData;
// ********** End ScriptStruct FNamingTokenResultData **********************************************
// ********** Begin ScriptStruct FNamingTokenData **************************************************
struct Z_Construct_UScriptStruct_FNamingTokenData_Statics;
#define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNamingTokenData_Statics; \
NAMINGTOKENS_API static class UScriptStruct* StaticStruct();
struct FNamingTokenData;
// ********** End ScriptStruct FNamingTokenData ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS