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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT/MovieSceneDataLayerTrack.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Tracks/MovieSceneDataLayerTrack.h"
#ifdef MOVIESCENETRACKS_MovieSceneDataLayerTrack_generated_h
#error "MovieSceneDataLayerTrack.generated.h already included, missing '#pragma once' in MovieSceneDataLayerTrack.h"
#endif
#define MOVIESCENETRACKS_MovieSceneDataLayerTrack_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UMovieSceneDataLayerTrack ************************************************
struct Z_Construct_UClass_UMovieSceneDataLayerTrack_Statics;
MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneDataLayerTrack_NoRegister();
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h_26_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUMovieSceneDataLayerTrack(); \
friend struct ::Z_Construct_UClass_UMovieSceneDataLayerTrack_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneDataLayerTrack_NoRegister(); \
public: \
DECLARE_CLASS2(UMovieSceneDataLayerTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneDataLayerTrack_NoRegister) \
DECLARE_SERIALIZER(UMovieSceneDataLayerTrack)
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h_26_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UMovieSceneDataLayerTrack(UMovieSceneDataLayerTrack&&) = delete; \
UMovieSceneDataLayerTrack(const UMovieSceneDataLayerTrack&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneDataLayerTrack); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneDataLayerTrack); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneDataLayerTrack) \
MOVIESCENETRACKS_API virtual ~UMovieSceneDataLayerTrack();
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h_22_PROLOG
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h_26_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h_26_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h_26_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMovieSceneDataLayerTrack;
// ********** End Class UMovieSceneDataLayerTrack **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneDataLayerTrack_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS