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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT/MovieScene3DPathTemplate.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Evaluation/MovieScene3DPathTemplate.h"
#ifdef MOVIESCENETRACKS_MovieScene3DPathTemplate_generated_h
#error "MovieScene3DPathTemplate.generated.h already included, missing '#pragma once' in MovieScene3DPathTemplate.h"
#endif
#define MOVIESCENETRACKS_MovieScene3DPathTemplate_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMovieScene3DPathSectionTemplate **********************************
struct Z_Construct_UScriptStruct_FMovieScene3DPathSectionTemplate_Statics;
#define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieScene3DPathTemplate_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieScene3DPathSectionTemplate_Statics; \
MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \
typedef FMovieSceneEvalTemplate Super;
struct FMovieScene3DPathSectionTemplate;
// ********** End ScriptStruct FMovieScene3DPathSectionTemplate ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieScene3DPathTemplate_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS