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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieSceneTracks/UHT/FloatChannelEvaluatorSystem.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Systems/FloatChannelEvaluatorSystem.h"
#ifdef MOVIESCENETRACKS_FloatChannelEvaluatorSystem_generated_h
#error "FloatChannelEvaluatorSystem.generated.h already included, missing '#pragma once' in FloatChannelEvaluatorSystem.h"
#endif
#define MOVIESCENETRACKS_FloatChannelEvaluatorSystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UFloatChannelEvaluatorSystem *********************************************
struct Z_Construct_UClass_UFloatChannelEvaluatorSystem_Statics;
MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UFloatChannelEvaluatorSystem_NoRegister();
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h_34_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUFloatChannelEvaluatorSystem(); \
friend struct ::Z_Construct_UClass_UFloatChannelEvaluatorSystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UFloatChannelEvaluatorSystem_NoRegister(); \
public: \
DECLARE_CLASS2(UFloatChannelEvaluatorSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UFloatChannelEvaluatorSystem_NoRegister) \
DECLARE_SERIALIZER(UFloatChannelEvaluatorSystem)
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h_34_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UFloatChannelEvaluatorSystem(UFloatChannelEvaluatorSystem&&) = delete; \
UFloatChannelEvaluatorSystem(const UFloatChannelEvaluatorSystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UFloatChannelEvaluatorSystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFloatChannelEvaluatorSystem); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFloatChannelEvaluatorSystem) \
MOVIESCENETRACKS_API virtual ~UFloatChannelEvaluatorSystem();
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h_28_PROLOG
#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h_34_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h_34_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h_34_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UFloatChannelEvaluatorSystem;
// ********** End Class UFloatChannelEvaluatorSystem ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_FloatChannelEvaluatorSystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS