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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT/MovieSceneCondition.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Conditions/MovieSceneCondition.h"
#ifdef MOVIESCENE_MovieSceneCondition_generated_h
#error "MovieSceneCondition.generated.h already included, missing '#pragma once' in MovieSceneCondition.h"
#endif
#define MOVIESCENE_MovieSceneCondition_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class EMovieSceneConditionCheckFrequency : uint8;
enum class EMovieSceneConditionScope : uint8;
struct FMovieSceneConditionContext;
// ********** Begin ScriptStruct FMovieSceneConditionContext ***************************************
struct Z_Construct_UScriptStruct_FMovieSceneConditionContext_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneConditionContext_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneConditionContext;
// ********** End ScriptStruct FMovieSceneConditionContext *****************************************
// ********** Begin ScriptStruct FMovieSceneConditionContainer *************************************
struct Z_Construct_UScriptStruct_FMovieSceneConditionContainer_Statics;
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_75_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMovieSceneConditionContainer_Statics; \
MOVIESCENE_API static class UScriptStruct* StaticStruct();
struct FMovieSceneConditionContainer;
// ********** End ScriptStruct FMovieSceneConditionContainer ***************************************
// ********** Begin Class UMovieSceneCondition *****************************************************
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_RPC_WRAPPERS_NO_PURE_DECLS \
MOVIESCENE_API virtual EMovieSceneConditionCheckFrequency BP_GetCheckFrequency_Implementation() const; \
MOVIESCENE_API virtual EMovieSceneConditionScope BP_GetScope_Implementation() const; \
DECLARE_FUNCTION(execBP_GetCheckFrequency); \
DECLARE_FUNCTION(execBP_GetScope);
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UMovieSceneCondition_Statics;
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneCondition_NoRegister();
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUMovieSceneCondition(); \
friend struct ::Z_Construct_UClass_UMovieSceneCondition_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneCondition_NoRegister(); \
public: \
DECLARE_CLASS2(UMovieSceneCondition, UMovieSceneSignedObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneCondition_NoRegister) \
DECLARE_SERIALIZER(UMovieSceneCondition)
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MOVIESCENE_API UMovieSceneCondition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UMovieSceneCondition(UMovieSceneCondition&&) = delete; \
UMovieSceneCondition(const UMovieSceneCondition&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneCondition); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneCondition); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneCondition) \
MOVIESCENE_API virtual ~UMovieSceneCondition();
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_85_PROLOG
#define FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h_89_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UMovieSceneCondition;
// ********** End Class UMovieSceneCondition *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Conditions_MovieSceneCondition_h
// ********** Begin Enum EMovieSceneConditionScope *************************************************
#define FOREACH_ENUM_EMOVIESCENECONDITIONSCOPE(op) \
op(EMovieSceneConditionScope::Global) \
op(EMovieSceneConditionScope::Binding) \
op(EMovieSceneConditionScope::OwnerObject)
enum class EMovieSceneConditionScope : uint8;
template<> struct TIsUEnumClass<EMovieSceneConditionScope> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneConditionScope>();
// ********** End Enum EMovieSceneConditionScope ***************************************************
// ********** Begin Enum EMovieSceneConditionCheckFrequency ****************************************
#define FOREACH_ENUM_EMOVIESCENECONDITIONCHECKFREQUENCY(op) \
op(EMovieSceneConditionCheckFrequency::Once) \
op(EMovieSceneConditionCheckFrequency::OnTick)
enum class EMovieSceneConditionCheckFrequency : uint8;
template<> struct TIsUEnumClass<EMovieSceneConditionCheckFrequency> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneConditionCheckFrequency>();
// ********** End Enum EMovieSceneConditionCheckFrequency ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS