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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/MovieScene/UHT/KeyParams.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "KeyParams.h"
#ifdef MOVIESCENE_KeyParams_generated_h
#error "KeyParams.generated.h already included, missing '#pragma once' in KeyParams.h"
#endif
#define MOVIESCENE_KeyParams_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_KeyParams_h
// ********** Begin Enum EMovieSceneKeyInterpolation ***********************************************
#define FOREACH_ENUM_EMOVIESCENEKEYINTERPOLATION(op) \
op(EMovieSceneKeyInterpolation::Auto) \
op(EMovieSceneKeyInterpolation::User) \
op(EMovieSceneKeyInterpolation::Break) \
op(EMovieSceneKeyInterpolation::Linear) \
op(EMovieSceneKeyInterpolation::Constant) \
op(EMovieSceneKeyInterpolation::SmartAuto)
enum class EMovieSceneKeyInterpolation : uint8;
template<> struct TIsUEnumClass<EMovieSceneKeyInterpolation> { enum { Value = true }; };
template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMovieSceneKeyInterpolation>();
// ********** End Enum EMovieSceneKeyInterpolation *************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS