Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/LiveCoding/UHT/LiveCodingSettings.generated.h

75 lines
3.5 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LiveCodingSettings.h"
#ifdef LIVECODING_LiveCodingSettings_generated_h
#error "LiveCodingSettings.generated.h already included, missing '#pragma once' in LiveCodingSettings.h"
#endif
#define LIVECODING_LiveCodingSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ULiveCodingSettings ******************************************************
struct Z_Construct_UClass_ULiveCodingSettings_Statics;
LIVECODING_API UClass* Z_Construct_UClass_ULiveCodingSettings_NoRegister();
#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULiveCodingSettings(); \
friend struct ::Z_Construct_UClass_ULiveCodingSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LIVECODING_API UClass* ::Z_Construct_UClass_ULiveCodingSettings_NoRegister(); \
public: \
DECLARE_CLASS2(ULiveCodingSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/LiveCoding"), Z_Construct_UClass_ULiveCodingSettings_NoRegister) \
DECLARE_SERIALIZER(ULiveCodingSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
ULiveCodingSettings(ULiveCodingSettings&&) = delete; \
ULiveCodingSettings(const ULiveCodingSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULiveCodingSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULiveCodingSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULiveCodingSettings) \
NO_API virtual ~ULiveCodingSettings();
#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_17_PROLOG
#define FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULiveCodingSettings;
// ********** End Class ULiveCodingSettings ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Developer_Windows_LiveCoding_Private_LiveCodingSettings_h
// ********** Begin Enum ELiveCodingStartupMode ****************************************************
#define FOREACH_ENUM_ELIVECODINGSTARTUPMODE(op) \
op(ELiveCodingStartupMode::Automatic) \
op(ELiveCodingStartupMode::AutomaticButHidden) \
op(ELiveCodingStartupMode::Manual)
enum class ELiveCodingStartupMode : uint8;
template<> struct TIsUEnumClass<ELiveCodingStartupMode> { enum { Value = true }; };
template<> LIVECODING_NON_ATTRIBUTED_API UEnum* StaticEnum<ELiveCodingStartupMode>();
// ********** End Enum ELiveCodingStartupMode ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS