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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT/LevelSequenceShotMetaDataLibrary.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LevelSequenceShotMetaDataLibrary.h"
#ifdef LEVELSEQUENCE_LevelSequenceShotMetaDataLibrary_generated_h
#error "LevelSequenceShotMetaDataLibrary.generated.h already included, missing '#pragma once' in LevelSequenceShotMetaDataLibrary.h"
#endif
#define LEVELSEQUENCE_LevelSequenceShotMetaDataLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ULevelSequence;
struct FAssetData;
// ********** Begin Class ULevelSequenceShotMetaDataLibrary ****************************************
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execHasFavoriteRatingByAssetData); \
DECLARE_FUNCTION(execHasIsSubSequenceByAssetData); \
DECLARE_FUNCTION(execHasIsRecordedByAssetData); \
DECLARE_FUNCTION(execHasIsFlaggedByAssetData); \
DECLARE_FUNCTION(execHasIsNoGoodByAssetData); \
DECLARE_FUNCTION(execGetFavoriteRatingByAssetData); \
DECLARE_FUNCTION(execGetIsSubSequenceByAssetData); \
DECLARE_FUNCTION(execGetIsRecordedByAssetData); \
DECLARE_FUNCTION(execGetIsFlaggedByAssetData); \
DECLARE_FUNCTION(execGetIsNoGoodByAssetData); \
DECLARE_FUNCTION(execGetFavoriteRatingAssetTag); \
DECLARE_FUNCTION(execGetIsSubSequenceAssetTag); \
DECLARE_FUNCTION(execGetIsRecordedAssetTag); \
DECLARE_FUNCTION(execGetIsFlaggedAssetTag); \
DECLARE_FUNCTION(execGetIsNoGoodAssetTag); \
DECLARE_FUNCTION(execClearFavoriteRating); \
DECLARE_FUNCTION(execClearIsSubSequence); \
DECLARE_FUNCTION(execClearIsRecorded); \
DECLARE_FUNCTION(execClearIsFlagged); \
DECLARE_FUNCTION(execClearIsNoGood); \
DECLARE_FUNCTION(execSetFavoriteRating); \
DECLARE_FUNCTION(execSetIsSubSequence); \
DECLARE_FUNCTION(execSetIsRecorded); \
DECLARE_FUNCTION(execSetIsFlagged); \
DECLARE_FUNCTION(execSetIsNoGood); \
DECLARE_FUNCTION(execHasFavoriteRating); \
DECLARE_FUNCTION(execHasIsSubSequence); \
DECLARE_FUNCTION(execHasIsRecorded); \
DECLARE_FUNCTION(execHasIsFlagged); \
DECLARE_FUNCTION(execHasIsNoGood); \
DECLARE_FUNCTION(execGetFavoriteRating); \
DECLARE_FUNCTION(execGetIsSubSequence); \
DECLARE_FUNCTION(execGetIsRecorded); \
DECLARE_FUNCTION(execGetIsFlagged); \
DECLARE_FUNCTION(execGetIsNoGood);
struct Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_Statics;
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_NoRegister();
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULevelSequenceShotMetaDataLibrary(); \
friend struct ::Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(ULevelSequenceShotMetaDataLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_NoRegister) \
DECLARE_SERIALIZER(ULevelSequenceShotMetaDataLibrary)
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LEVELSEQUENCE_API ULevelSequenceShotMetaDataLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULevelSequenceShotMetaDataLibrary(ULevelSequenceShotMetaDataLibrary&&) = delete; \
ULevelSequenceShotMetaDataLibrary(const ULevelSequenceShotMetaDataLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequenceShotMetaDataLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequenceShotMetaDataLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequenceShotMetaDataLibrary) \
LEVELSEQUENCE_API virtual ~ULevelSequenceShotMetaDataLibrary();
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_18_PROLOG
#define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULevelSequenceShotMetaDataLibrary;
// ********** End Class ULevelSequenceShotMetaDataLibrary ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS