Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/LevelSequence/UHT/LevelSequencePlayer.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "LevelSequencePlayer.h"
#include "LevelSequenceActor.h"
#include "MovieSceneSequenceID.h"
#include "MovieSceneSequencePlaybackSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLevelSequencePlayer() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FQualifiedFrameTime();
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ALevelSequenceActor_NoRegister();
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequence_NoRegister();
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer();
LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister();
LEVELSEQUENCE_API UFunction* Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature();
LEVELSEQUENCE_API UScriptStruct* Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot();
MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSequencePlayer();
MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequenceID();
MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings();
UPackage* Z_Construct_UPackage__Script_LevelSequence();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent **********************************
struct Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics
{
struct _Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms
{
UCameraComponent* CameraComponent;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent constinit property declarations **
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FOnLevelSequencePlayerCameraCutEvent constinit property declarations ****
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent Property Definitions *************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms, CameraComponent), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::NewProp_CameraComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FOnLevelSequencePlayerCameraCutEvent Property Definitions ***************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_LevelSequence, nullptr, "OnLevelSequencePlayerCameraCutEvent__DelegateSignature", Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FOnLevelSequencePlayerCameraCutEvent_DelegateWrapper(const FMulticastScriptDelegate& OnLevelSequencePlayerCameraCutEvent, UCameraComponent* CameraComponent)
{
struct _Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms
{
UCameraComponent* CameraComponent;
};
_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms Parms;
Parms.CameraComponent=CameraComponent;
OnLevelSequencePlayerCameraCutEvent.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FOnLevelSequencePlayerCameraCutEvent ************************************
// ********** Begin ScriptStruct FLevelSequencePlayerSnapshot **************************************
struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FLevelSequencePlayerSnapshot); }
static inline consteval int16 GetStructAlignment() { return alignof(FLevelSequencePlayerSnapshot); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Frame snapshot information for a level sequence\n */" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
{ "ToolTip", "Frame snapshot information for a level sequence" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootName_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootTime_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceTime_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentShotName_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentShotLocalTime_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentShotSourceTime_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceTimecode_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveShot_MetaData[] = {
{ "Category", "General" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShotID_MetaData[] = {
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FLevelSequencePlayerSnapshot constinit property declarations ******
static const UECodeGen_Private::FStrPropertyParams NewProp_RootName;
static const UECodeGen_Private::FStructPropertyParams NewProp_RootTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_SourceTime;
static const UECodeGen_Private::FStrPropertyParams NewProp_CurrentShotName;
static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentShotLocalTime;
static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentShotSourceTime;
static const UECodeGen_Private::FStrPropertyParams NewProp_SourceTimecode;
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_CameraComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveShot;
static const UECodeGen_Private::FStructPropertyParams NewProp_ShotID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FLevelSequencePlayerSnapshot constinit property declarations ********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FLevelSequencePlayerSnapshot>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot;
class UScriptStruct* FLevelSequencePlayerSnapshot::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot, (UObject*)Z_Construct_UPackage__Script_LevelSequence(), TEXT("LevelSequencePlayerSnapshot"));
}
return Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.OuterSingleton;
}
// ********** Begin ScriptStruct FLevelSequencePlayerSnapshot Property Definitions *****************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootName = { "RootName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, RootName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootName_MetaData), NewProp_RootName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootTime = { "RootTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, RootTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootTime_MetaData), NewProp_RootTime_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTime = { "SourceTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, SourceTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceTime_MetaData), NewProp_SourceTime_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotName = { "CurrentShotName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CurrentShotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentShotName_MetaData), NewProp_CurrentShotName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotLocalTime = { "CurrentShotLocalTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CurrentShotLocalTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentShotLocalTime_MetaData), NewProp_CurrentShotLocalTime_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotSourceTime = { "CurrentShotSourceTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CurrentShotSourceTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentShotSourceTime_MetaData), NewProp_CurrentShotSourceTime_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTimecode = { "SourceTimecode", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, SourceTimecode), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceTimecode_MetaData), NewProp_SourceTimecode_MetaData) };
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x00140000000a001d, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CameraComponent), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ActiveShot = { "ActiveShot", nullptr, (EPropertyFlags)0x0114000000020015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, ActiveShot), Z_Construct_UClass_ULevelSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveShot_MetaData), NewProp_ActiveShot_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ShotID = { "ShotID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, ShotID), Z_Construct_UScriptStruct_FMovieSceneSequenceID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShotID_MetaData), NewProp_ShotID_MetaData) }; // 371501049
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotLocalTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotSourceTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTimecode,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CameraComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ActiveShot,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ShotID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FLevelSequencePlayerSnapshot Property Definitions *******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_LevelSequence,
nullptr,
&NewStructOps,
"LevelSequencePlayerSnapshot",
Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers),
sizeof(FLevelSequencePlayerSnapshot),
alignof(FLevelSequencePlayerSnapshot),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000005),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot()
{
if (!Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.InnerSingleton, Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.InnerSingleton);
}
// ********** End ScriptStruct FLevelSequencePlayerSnapshot ****************************************
// ********** Begin Class ULevelSequencePlayer Function CreateLevelSequencePlayer ******************
struct Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics
{
struct LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms
{
UObject* WorldContextObject;
ULevelSequence* LevelSequence;
FMovieSceneSequencePlaybackSettings Settings;
ALevelSequenceActor* OutActor;
ULevelSequencePlayer* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/**\n\x09 * Create a new level sequence player.\n\x09 *\n\x09 * @param WorldContextObject Context object from which to retrieve a UWorld.\n\x09 * @param LevelSequence The level sequence to play.\n\x09 * @param Settings The desired playback settings\n\x09 * @param OutActor The level sequence actor created to play this sequence.\n\x09 */" },
{ "DynamicOutputParam", "OutActor" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
{ "ToolTip", "Create a new level sequence player.\n\n@param WorldContextObject Context object from which to retrieve a UWorld.\n@param LevelSequence The level sequence to play.\n@param Settings The desired playback settings\n@param OutActor The level sequence actor created to play this sequence." },
{ "WorldContext", "WorldContextObject" },
};
#endif // WITH_METADATA
// ********** Begin Function CreateLevelSequencePlayer constinit property declarations *************
static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LevelSequence;
static const UECodeGen_Private::FStructPropertyParams NewProp_Settings;
static const UECodeGen_Private::FObjectPropertyParams NewProp_OutActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function CreateLevelSequencePlayer constinit property declarations ***************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function CreateLevelSequencePlayer Property Definitions ************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_LevelSequence = { "LevelSequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, LevelSequence), Z_Construct_UClass_ULevelSequence_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_Settings = { "Settings", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, Settings), Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings, METADATA_PARAMS(0, nullptr) }; // 1068239222
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_OutActor = { "OutActor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, OutActor), Z_Construct_UClass_ALevelSequenceActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, ReturnValue), Z_Construct_UClass_ULevelSequencePlayer_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_WorldContextObject,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_LevelSequence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_Settings,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_OutActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers) < 2048);
// ********** End Function CreateLevelSequencePlayer Property Definitions **************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULevelSequencePlayer, nullptr, "CreateLevelSequencePlayer", Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULevelSequencePlayer::execCreateLevelSequencePlayer)
{
P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
P_GET_OBJECT(ULevelSequence,Z_Param_LevelSequence);
P_GET_STRUCT(FMovieSceneSequencePlaybackSettings,Z_Param_Settings);
P_GET_OBJECT_REF(ALevelSequenceActor,Z_Param_Out_OutActor);
P_FINISH;
P_NATIVE_BEGIN;
*(ULevelSequencePlayer**)Z_Param__Result=ULevelSequencePlayer::CreateLevelSequencePlayer(Z_Param_WorldContextObject,Z_Param_LevelSequence,Z_Param_Settings,P_ARG_GC_BARRIER(Z_Param_Out_OutActor));
P_NATIVE_END;
}
// ********** End Class ULevelSequencePlayer Function CreateLevelSequencePlayer ********************
// ********** Begin Class ULevelSequencePlayer Function GetActiveCameraComponent *******************
struct Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics
{
struct LevelSequencePlayer_eventGetActiveCameraComponent_Parms
{
UCameraComponent* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/** Get the active camera cut camera */" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
{ "ToolTip", "Get the active camera cut camera" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = {
{ "EditInline", "true" },
};
#endif // WITH_METADATA
// ********** Begin Function GetActiveCameraComponent constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetActiveCameraComponent constinit property declarations ****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetActiveCameraComponent Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventGetActiveCameraComponent_Parms, ReturnValue), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers) < 2048);
// ********** End Function GetActiveCameraComponent Property Definitions ***************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULevelSequencePlayer, nullptr, "GetActiveCameraComponent", Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::LevelSequencePlayer_eventGetActiveCameraComponent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::LevelSequencePlayer_eventGetActiveCameraComponent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ULevelSequencePlayer::execGetActiveCameraComponent)
{
P_FINISH;
P_NATIVE_BEGIN;
*(UCameraComponent**)Z_Param__Result=P_THIS->GetActiveCameraComponent();
P_NATIVE_END;
}
// ********** End Class ULevelSequencePlayer Function GetActiveCameraComponent *********************
// ********** Begin Class ULevelSequencePlayer *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULevelSequencePlayer;
UClass* ULevelSequencePlayer::GetPrivateStaticClass()
{
using TClass = ULevelSequencePlayer;
if (!Z_Registration_Info_UClass_ULevelSequencePlayer.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LevelSequencePlayer"),
Z_Registration_Info_UClass_ULevelSequencePlayer.InnerSingleton,
StaticRegisterNativesULevelSequencePlayer,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULevelSequencePlayer.InnerSingleton;
}
UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister()
{
return ULevelSequencePlayer::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULevelSequencePlayer_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * ULevelSequencePlayer is used to actually \"play\" an level sequence asset at runtime.\n *\n * This class keeps track of playback state and provides functions for manipulating\n * an level sequence while its playing.\n */" },
{ "IncludePath", "LevelSequencePlayer.h" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "ULevelSequencePlayer is used to actually \"play\" an level sequence asset at runtime.\n\nThis class keeps track of playback state and provides functions for manipulating\nan level sequence while its playing." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnCameraCut_MetaData[] = {
{ "Category", "Sequencer|Player" },
{ "Comment", "/** Event triggered when there is a camera cut */" },
{ "ModuleRelativePath", "Public/LevelSequencePlayer.h" },
{ "ToolTip", "Event triggered when there is a camera cut" },
};
#endif // WITH_METADATA
// ********** Begin Class ULevelSequencePlayer constinit property declarations *********************
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnCameraCut;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ULevelSequencePlayer constinit property declarations ***********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("CreateLevelSequencePlayer"), .Pointer = &ULevelSequencePlayer::execCreateLevelSequencePlayer },
{ .NameUTF8 = UTF8TEXT("GetActiveCameraComponent"), .Pointer = &ULevelSequencePlayer::execGetActiveCameraComponent },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer, "CreateLevelSequencePlayer" }, // 2285667886
{ &Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent, "GetActiveCameraComponent" }, // 1882267762
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULevelSequencePlayer>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULevelSequencePlayer_Statics
// ********** Begin Class ULevelSequencePlayer Property Definitions ********************************
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_ULevelSequencePlayer_Statics::NewProp_OnCameraCut = { "OnCameraCut", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULevelSequencePlayer, OnCameraCut), Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnCameraCut_MetaData), NewProp_OnCameraCut_MetaData) }; // 394276705
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULevelSequencePlayer_Statics::NewProp_OnCameraCut,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers) < 2048);
// ********** End Class ULevelSequencePlayer Property Definitions **********************************
UObject* (*const Z_Construct_UClass_ULevelSequencePlayer_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMovieSceneSequencePlayer,
(UObject* (*)())Z_Construct_UPackage__Script_LevelSequence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULevelSequencePlayer_Statics::ClassParams = {
&ULevelSequencePlayer::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers),
0,
0x008800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_ULevelSequencePlayer_Statics::Class_MetaDataParams)
};
void ULevelSequencePlayer::StaticRegisterNativesULevelSequencePlayer()
{
UClass* Class = ULevelSequencePlayer::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULevelSequencePlayer_Statics::Funcs));
}
UClass* Z_Construct_UClass_ULevelSequencePlayer()
{
if (!Z_Registration_Info_UClass_ULevelSequencePlayer.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULevelSequencePlayer.OuterSingleton, Z_Construct_UClass_ULevelSequencePlayer_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULevelSequencePlayer.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULevelSequencePlayer);
ULevelSequencePlayer::~ULevelSequencePlayer() {}
// ********** End Class ULevelSequencePlayer *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FLevelSequencePlayerSnapshot::StaticStruct, Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewStructOps, TEXT("LevelSequencePlayerSnapshot"),&Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FLevelSequencePlayerSnapshot), 3797500114U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULevelSequencePlayer, ULevelSequencePlayer::StaticClass, TEXT("ULevelSequencePlayer"), &Z_Registration_Info_UClass_ULevelSequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULevelSequencePlayer), 445336437U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_3674325134{
TEXT("/Script/LevelSequence"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS