74 lines
4.5 KiB
C
74 lines
4.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionLandscapePhysicalMaterialOutput.h"
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#ifdef LANDSCAPE_MaterialExpressionLandscapePhysicalMaterialOutput_generated_h
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#error "MaterialExpressionLandscapePhysicalMaterialOutput.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapePhysicalMaterialOutput.h"
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#endif
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#define LANDSCAPE_MaterialExpressionLandscapePhysicalMaterialOutput_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FPhysicalMaterialInput ********************************************
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struct Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPhysicalMaterialInput_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FPhysicalMaterialInput;
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// ********** End ScriptStruct FPhysicalMaterialInput **********************************************
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// ********** Begin Class UMaterialExpressionLandscapePhysicalMaterialOutput ***********************
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struct Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_35_INCLASS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionLandscapePhysicalMaterialOutput(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionLandscapePhysicalMaterialOutput, UMaterialExpressionCustomOutput, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapePhysicalMaterialOutput_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionLandscapePhysicalMaterialOutput)
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_35_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API UMaterialExpressionLandscapePhysicalMaterialOutput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapePhysicalMaterialOutput) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapePhysicalMaterialOutput); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapePhysicalMaterialOutput); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionLandscapePhysicalMaterialOutput(UMaterialExpressionLandscapePhysicalMaterialOutput&&) = delete; \
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UMaterialExpressionLandscapePhysicalMaterialOutput(const UMaterialExpressionLandscapePhysicalMaterialOutput&) = delete; \
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LANDSCAPE_API virtual ~UMaterialExpressionLandscapePhysicalMaterialOutput();
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_32_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_35_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_35_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h_35_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionLandscapePhysicalMaterialOutput;
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// ********** End Class UMaterialExpressionLandscapePhysicalMaterialOutput *************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapePhysicalMaterialOutput_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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