96 lines
4.6 KiB
C
96 lines
4.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeTextureHash.h"
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#ifdef LANDSCAPE_LandscapeTextureHash_generated_h
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#error "LandscapeTextureHash.generated.h already included, missing '#pragma once' in LandscapeTextureHash.h"
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#endif
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#define LANDSCAPE_LandscapeTextureHash_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class ULandscapeTextureHash ****************************************************
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#if WITH_EDITORONLY_DATA
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeTextureHash, LANDSCAPE_API)
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#else // WITH_EDITORONLY_DATA
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER
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#endif // WITH_EDITORONLY_DATA
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struct Z_Construct_UClass_ULandscapeTextureHash_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeTextureHash_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesULandscapeTextureHash(); \
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friend struct ::Z_Construct_UClass_ULandscapeTextureHash_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeTextureHash_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeTextureHash, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeTextureHash_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeTextureHash) \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ARCHIVESERIALIZER \
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DECLARE_WITHIN(UTexture2D)
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeTextureHash(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeTextureHash(ULandscapeTextureHash&&) = delete; \
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ULandscapeTextureHash(const ULandscapeTextureHash&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeTextureHash); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeTextureHash); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeTextureHash) \
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LANDSCAPE_API virtual ~ULandscapeTextureHash();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_27_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h_30_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeTextureHash;
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// ********** End Class ULandscapeTextureHash ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeTextureHash_h
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// ********** Begin Enum ELandscapeTextureType *****************************************************
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#define FOREACH_ENUM_ELANDSCAPETEXTURETYPE(op) \
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op(ELandscapeTextureType::Unknown) \
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op(ELandscapeTextureType::Heightmap) \
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op(ELandscapeTextureType::Weightmap)
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enum class ELandscapeTextureType : uint8;
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template<> struct TIsUEnumClass<ELandscapeTextureType> { enum { Value = true }; };
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeTextureType>();
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// ********** End Enum ELandscapeTextureType *******************************************************
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// ********** Begin Enum ELandscapeTextureUsage ****************************************************
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#define FOREACH_ENUM_ELANDSCAPETEXTUREUSAGE(op) \
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op(ELandscapeTextureUsage::Unknown) \
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op(ELandscapeTextureUsage::EditLayerData) \
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op(ELandscapeTextureUsage::FinalData)
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enum class ELandscapeTextureUsage : uint8;
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template<> struct TIsUEnumClass<ELandscapeTextureUsage> { enum { Value = true }; };
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeTextureUsage>();
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// ********** End Enum ELandscapeTextureUsage ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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